ok tidying up a bit Saurus gaurd move 5" bravery 10 wounds 2 save 3+ pole-arm 2 1" 3/3/-1/1 Jaws and shield 2 1" 4/4/-/1 alpha same icon see above shield 6+ shrug wardrum same sworn guardians -1 to shooting that stegadon wounds 12 engine of the gods wounds 12 bastiladon tide of snakes: the snakes never disipate you must have at least 1 target but for every missed snake add 1 to the tally 6-12 covered in scailed flesh: 8" around the bastiladon counts as cover for seraphon 13-24 Gods venom: jaws and shield attacks gain rend -1 25-36 rolling tide: units engaged in melee with an ark of soteck gets pushed back 4" at the end of there charge phase. if they can not they take d3 mortals as they are crushed under the weight of snakes 36+all of the above at any time you can spend 10 snake points to deal a d3 mortals to a unit
sun blood 120 move 6 bravery 10 wounds 7 save 4+ war-mace 6 1" 3/3/-1/1 Jaws and shield 2 1" 3/3/-/1 abilities Aeon Shield 5+ shrug Ferocious Rage unchanged command scent of weakness unchanged
Astrolith Bearer move 5" bravery 10 wounds 7 just like all the other saurus heroes save 4+ war-pick 3 1" 3/3/-1/1 fearsome jaws 2 1" 4/4/-/1 celestial conduit +1 to unbindes as well as casts proud defiance unchanged
old blood on carnasaur move* bravery 10 wounds 12 save 4+ sunbolt gauntlet 4 18" 4/3/-1/1 Sunstone spear 3 2" 3/3/-1/d3 clawed forelimbs * 2" 3/3/-/2 big ole chompers * 2" 3/3/-2/3 Damage table wounds 0-3 4-5 6-7 8-9 10+ move 12" 12" 10" 8" 6" claws 5 4 4 3 2 jaws 5 4 4 3 2 abilities pinned down unchanged blood frenzy this model can run and charge in the same turn blood roar role a dice when a oponent makes a battle shock roll on a 2+a model fleese from that unit on a 6+ 2 models run blazing sunbolts removed and replaced with hand of the gods 6+ shrug command unchanged
scar veteran on carnosaur move* bravery 10 wounds 12 save 6+ celestite war-blade 5 attacks 1" 3/3/-1/1 celestite war-spear 5 attacks 2" 4/3/-1/1 celestite Great-blade 3 attacks 1" 3/3/-1/2 Fearsome jaws and shield 2 attacks 1" 3/3/-/1 clawed forelimbs * 2" 3/3/-/2 big ole chompers * 2" 3/3/-2/3 Damage table wounds 0-3 4-5 6-7 8-9 10+ move 12" 12" 10" 8" 6" claws 5 4 4 3 2 jaws 5 4 4 3 2 pinned down unchanged blood frenzy this model can run and charge in the same turn blood roar role a dice when a oponent makes a battle shock roll on a 2+a model fleese from that unit on a 6+ 2 models run aeon shield 5+ shrug command unchanged
your carnosaurs are going to be difficult to balance pointwise, with them losing both claw & jaws attacks there's going to be a massive difference between an healthy and wounded one. I'd make the loss of power less extreme so it's easier to balance both ends of the spectrum.
I like the quantity of attacks on both the Jaws and Claw. I also like that you continued to have the jaws attacks dwindle on the monster table. Maybe the claws should get progressively worse to wound instead of losing attacks though.
Here is an idea; considering the fact that that we have so many ideas here, how about we create some sort of fan made battletome with modified warscrolls and such? It would be extensive and a long project but it might be fun and would be similar to the 9th edition of old fantasy
i think thats what we will end up with all that we are short now would be battlons and im getting to that that way if anything awful happens and we get stumpyed or they just never update us we have something to use instead.
Sounds like a plan, we would need to make the warscrolls look semi decent but other than that we have a good amount of stuff here
for that you will need an artist im just a math hammer once im done im going to collect all of this into one massive post and we can hammer out the balance and make thing prity. maby we can get the story writers over hear to help wright the fluffy bits.
We should have plenty of people to help us work on fluff and stuff. As for artists I have seen a few people make professional looking warscrolls, so we do in probably have the people we need here
We Will have to reach out when we are ready I plan to credit every one who has helped send those you know my way and let's do this!
Alright; whipped up some quick traits Dinosaur traits Carnosaur Savage bite: add one to damage values of the carnosaurs bite Rending claws: claws now have rend -2 Blood chilling roar: d6 models flee in battleshock Stegadon Sharpened horns: add 1 to damage of horns Thundering stampede: reroll failed wound rolls on this models crushing stomps if it charged Hardened frill: reroll failed save rolls in the shooting phase Troglodon: Deadly venom: the troglodon’s noxious spittle now has rend -2 Gnashing jaws: the Troglodon’s jaws now deal damage 3 Flashing sail: the troglodons sail catches the light, distracting casters. Enemy casters have -1 on casting attempts
cool ill see if i can splice these together with the ones we already have a few of them are redundant but i realy like flashing sail and hardened frill
battalions sunclaw starhost: requirements sunblood 2-6 units of saurus warriors 120 memory of furry: saurus warriors gain 6s to hit prock an extra attack 6s to wound prock 2 damage eternal starhost: requirements warden 2-6 units of guard 160 memory of defiance: temple guard can pile in apon death memory of chekax: the wardens shrug increases to 4+ as time bends around him as with Chekax of old memory of bulwarks: the temple guards shrug increases to 5+ firelance starhost: requirements carnasaur of any verient and 2-6 units of knights 120 memory of the rush: 6s to hit become mortal wounds on the charge the units can retreat and charge in the same turn. Shadowstrike Starhost this one is fine
thunder quake starhost: this one is very hard at the moment it is very powerful giving a heck of a lot with the only downside being how much it takes to run it i want to make a lot of the battalions easier to run so we can pick a few or expand 1 to be an entire army as such i'm paring down what this one does and what you can put in it. requirements 1 behemoth hero unit any 2-8 of the following stegadon, bastiladon (don't worry razors and salamanders are getting there own battalion) memory of the herd: behemoth units in this battalion count as battle line memory of resilience: units from this battalion can reroll saves when wholly within 6" of the hero or 6" of 2 other units from this battalion. at the start of your hero phase heal 1 wound per model