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AoS Fixing Serephon

Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    ok tidying up a bit

    Saurus gaurd
    move 5"
    bravery 10
    wounds 2
    save 3+

    pole-arm 2 1" 3/3/-1/1
    Jaws and shield 2 1" 4/4/-/1

    alpha same
    icon see above
    shield 6+ shrug
    wardrum same

    sworn guardians -1 to shooting that

    stegadon
    wounds 12

    engine of the gods
    wounds 12

    bastiladon
    tide of snakes: the snakes never disipate you must have at least 1 target but for every missed snake add 1 to the tally

    6-12 covered in scailed flesh: 8" around the bastiladon counts as cover for seraphon
    13-24 Gods venom: jaws and shield attacks gain rend -1
    25-36 rolling tide: units engaged in melee with an ark of soteck gets pushed back 4" at the end of there charge phase. if they can not they take d3 mortals as they are crushed under the weight of snakes
    36+all of the above
    at any time you can spend 10 snake points to deal a d3 mortals to a unit
     
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  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    sun blood 120
    move 6
    bravery 10
    wounds 7
    save 4+

    war-mace 6 1" 3/3/-1/1
    Jaws and shield 2 1" 3/3/-/1

    abilities
    Aeon Shield 5+ shrug
    Ferocious Rage unchanged

    command
    scent of weakness unchanged
     
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  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    Astrolith Bearer
    move 5"
    bravery 10
    wounds 7 just like all the other saurus heroes
    save 4+
    war-pick 3 1" 3/3/-1/1
    fearsome jaws 2 1" 4/4/-/1

    celestial conduit +1 to unbindes as well as casts
    proud defiance unchanged
     
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  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    old blood on carnasaur
    move*
    bravery 10
    wounds 12
    save 4+

    sunbolt gauntlet 4 18" 4/3/-1/1
    Sunstone spear 3 2" 3/3/-1/d3
    clawed forelimbs * 2" 3/3/-/2
    big ole chompers * 2" 3/3/-2/3

    Damage table
    wounds 0-3 4-5 6-7 8-9 10+
    move 12" 12" 10" 8" 6"
    claws 5 4 4 3 2
    jaws 5 4 4 3 2

    abilities
    pinned down unchanged
    blood frenzy this model can run and charge in the same turn
    blood roar role a dice when a oponent makes a battle shock roll on a 2+a model fleese from that unit on a 6+ 2 models run
    blazing sunbolts removed and replaced with
    hand of the gods 6+ shrug


    command unchanged
     
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  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    scar veteran on carnosaur
    move*
    bravery 10
    wounds 12
    save 6+
    celestite war-blade 5 attacks 1" 3/3/-1/1
    celestite war-spear 5 attacks 2" 4/3/-1/1
    celestite Great-blade 3 attacks 1" 3/3/-1/2
    Fearsome jaws and shield 2 attacks 1" 3/3/-/1
    clawed forelimbs * 2" 3/3/-/2
    big ole chompers * 2" 3/3/-2/3

    Damage table
    wounds 0-3 4-5 6-7 8-9 10+
    move 12" 12" 10" 8" 6"
    claws 5 4 4 3 2
    jaws 5 4 4 3 2
    pinned down unchanged
    blood frenzy this model can run and charge in the same turn
    blood roar role a dice when a oponent makes a battle shock roll on a 2+a model fleese from that unit on a 6+ 2 models run
    aeon shield 5+ shrug

    command unchanged
     
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  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    and we are done onward to battalions
     
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  7. Canas
    Slann

    Canas Ninth Spawning

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    your carnosaurs are going to be difficult to balance pointwise, with them losing both claw & jaws attacks there's going to be a massive difference between an healthy and wounded one. I'd make the loss of power less extreme so it's easier to balance both ends of the spectrum.
     
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  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like the quantity of attacks on both the Jaws and Claw. I also like that you continued to have the jaws attacks dwindle on the monster table. Maybe the claws should get progressively worse to wound instead of losing attacks though.
     
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  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Here is an idea; considering the fact that that we have so many ideas here, how about we create some sort of fan made battletome with modified warscrolls and such? It would be extensive and a long project but it might be fun and would be similar to the 9th edition of old fantasy
     
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  10. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    i think thats what we will end up with all that we are short now would be battlons and im getting to that that way if anything awful happens and we get stumpyed or they just never update us we have something to use instead.
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Sounds like a plan, we would need to make the warscrolls look semi decent but other than that we have a good amount of stuff here
     
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  12. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    for that you will need an artist im just a math hammer once im done im going to collect all of this into one massive post and we can hammer out the balance and make thing prity. maby we can get the story writers over hear to help wright the fluffy bits.
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    We should have plenty of people to help us work on fluff and stuff. As for artists I have seen a few people make professional looking warscrolls, so we do in probably have the people we need here
     
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  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    We
    Will have to reach out when we are ready I plan to credit every one who has helped send those you know my way and let's do this!
     
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  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alrighty, I will be a bit booked as school is a drag, but I can start locating these guys
     
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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alright; whipped up some quick traits
    Dinosaur traits


    Carnosaur

    Savage bite: add one to damage values of the carnosaurs bite


    Rending claws: claws now have rend -2


    Blood chilling roar: d6 models flee in battleshock


    Stegadon


    Sharpened horns: add 1 to damage of horns


    Thundering stampede: reroll failed wound rolls on this models crushing stomps if it charged


    Hardened frill: reroll failed save rolls in the shooting phase


    Troglodon:


    Deadly venom: the troglodon’s noxious spittle now has rend -2


    Gnashing jaws: the Troglodon’s jaws now deal damage 3


    Flashing sail: the troglodons sail catches the light, distracting casters. Enemy casters have -1 on casting attempts
     
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  17. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    cool ill see if i can splice these together with the ones we already have a few of them are redundant but i realy like flashing sail and hardened frill
     
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  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    ill math it out maby 3 over all attacks with degrading wounds would work better
     
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  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    battalions
    sunclaw starhost: requirements sunblood 2-6 units of saurus warriors 120
    memory of furry: saurus warriors gain 6s to hit prock an extra attack 6s to wound prock 2 damage

    eternal starhost: requirements warden 2-6 units of guard 160
    memory of defiance: temple guard can pile in apon death
    memory of chekax: the wardens shrug increases to 4+ as time bends around him as with Chekax of old
    memory of bulwarks: the temple guards shrug increases to 5+

    firelance starhost: requirements carnasaur of any verient and 2-6 units of knights 120
    memory of the rush: 6s to hit become mortal wounds on the charge the units can retreat and charge in the same turn.

    Shadowstrike Starhost this one is fine

     
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  20. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    thunder quake starhost: this one is very hard at the moment it is very powerful giving a heck of a lot with the only downside being how much it takes to run it i want to make a lot of the battalions easier to run so we can pick a few or expand 1 to be an entire army as such i'm paring down what this one does and what you can put in it. requirements 1 behemoth hero unit any 2-8 of the following stegadon, bastiladon (don't worry razors and salamanders are getting there own battalion)
    memory of the herd: behemoth units in this battalion count as battle line
    memory of resilience: units from this battalion can reroll saves when wholly within 6" of the hero or 6" of 2 other units from this battalion. at the start of your hero phase heal 1 wound per model
     
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