hey i sead the language not how it is used you just have to list to this to see why i think so it is a shame that most don't try to use it properly.
Well the video rather proves my point. The entire video is Stephen complaining, beautifully, about how noone plays around with language anymore enjoying it for the beauty of it. Appreciating the joy of making oddly flowing sentences accentuatingw what is being said, or making them rythmicly pleasant. If anyone is doing anything with the english language it's complaining about a semicolon being in the wrong place or some other inane nonsense. Also, Stephen is awesome, and one of the few exceptions to this Also the warbands from underworld are getting interesting. Which is cool and why is everything green again....
my GM stor maneger thinks the elves will be there own army in the nere future if so i might jump on that
We speak American! In all honesty considering the fact that English is not your first language and the fact that your messages are fairly easy to decipher is pretty impressive
well i've lived hear for more then a decade im practically fluent with the spoken word but i only really wright hear and to people back home so that's where i struggle
Alright back on topic, I have gotten around to transcribing more stuff, so far looks good might need to iron out a few things but over all very excellent work
Now that I have access to my army book again, here's the remainder. Talismans: Amulet of Itzl: (one use only) 2+ ward save vs first wound suffered. Aura of Quetzl: 4+ Ward save vs Strength 5+ attacks Glyph Necklace: 5+ Ward Save Magic Banners: Totem of Prophecy: causes fear Sun Standard of Chotec: Ranged attacks at user suffer -1 to hit. Huanchi's Blessed Totem: (one use only) move 1d6" during the hero phase. Jaguar Standard: additional d6" to pursue fleeing enemies I'll even throw in the Sacred Spawnings, which could lend themselves towards unique takes on certain saurus-centric starhosts: Blessed Spawning of Tzunki: Aquatic, +1 Initiative Blessed Spawning of Sotek: (Can be taken by SKINK HERO) +1 attack on the charge Blessed Spawning of Quetzl: +1 to Armour Save Blessed Spawning of Tlazcotl: Immune to psychology Blessed Spawning of Chotec: roll an additional d6 when pursuing fleeing enemies, discarding the lowest result. Blessed Spawning of Huanchi: May move through jungle, woods, and forest as if open ground, suffering no penalties for movement. Blessed Spawning of Tepok: +1 dispel dice Blessed Spawning of Itzl: (character only) must be taken in order to ride a Cold One or Carnosaur Blessed Mark of the Old Ones: (unique, character only, can be taken by SKINK HERO) may re-roll d3 single d6s per game, cannot be used to generate further re-rolls.
woo il translate them tonight and come to think of it you reminded me we need terrain pieces and endless spells ill do that tonight too any ideas?
Maybe a teleportation nexus where units can gather and it generates cp? We could also do temples, that would be cool
Alright slight update: all of it has been transcribed and is being edited down, mainly fixing grammar and dropping redundancy and working out overlaps. Still need to put in points but overall it’s in good shape
woo thank you so much. ill have to put in place gap points costs ill let you know when ive finished that
Sounds good, the only things that received slight weals were a few things with saurus, mostly speeding up knights, shifing attacks on warriors, and carnosaurs have a slightly reworked bloodroar Blood roar:roll a die when an opponent makes a battle shock roll on a 2+a model is removed from that unit. On a 4-3 2 models are removed. On a 6+ 3 models run. Other than that it’s excellent. The new warscrolls brings us not only useful and deadly skinks but some of the most tough and disciplined battle line in the form of saurus. So huge thumbs up to your work
Sounds cool, I change that to d3. As for knights it was a 3 inch movement buff, to bring them in line with other cavalry. Other than that no real changes of note
Sounds good. Returning it to 3 wounds and 7 inches. Other than that the most significant changes have been minor key word fixes to add some flexibility to the army. Other than that the biggest change in ability reach has been 2 inches.
Mostly reworks to prevent natural 1s from being hits. Also reworks were in skinks and allowing them to be a cheap but less sturdy combat line like in old fantasy