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AoS Fixing Serephon

Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    hey i sead the language not how it is used you just have to list to this to see why i think so it is a shame that most don't try to use it properly.
     
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  2. Canas
    Slann

    Canas Ninth Spawning

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    Well the video rather proves my point. The entire video is Stephen complaining, beautifully, about how noone plays around with language anymore enjoying it for the beauty of it. Appreciating the joy of making oddly flowing sentences accentuatingw what is being said, or making them rythmicly pleasant. If anyone is doing anything with the english language it's complaining about a semicolon being in the wrong place or some other inane nonsense.

    Also, Stephen is awesome, and one of the few exceptions to this :p

    Also the warbands from underworld are getting interesting. Which is cool and why is everything green again....
     
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  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    my GM stor maneger thinks the elves will be there own army in the nere future if so i might jump on that
     
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  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    We speak American!

    In all honesty considering the fact that English is not your first language and the fact that your messages are fairly easy to decipher is pretty impressive
     
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  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    well i've lived hear for more then a decade im practically fluent with the spoken word but i only really wright hear and to people back home so that's where i struggle
     
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  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alright back on topic, I have gotten around to transcribing more stuff, so far looks good might need to iron out a few things but over all very excellent work
     
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  7. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    Now that I have access to my army book again, here's the remainder.

    Talismans:
    Amulet of Itzl:
    (one use only) 2+ ward save vs first wound suffered.
    Aura of Quetzl: 4+ Ward save vs Strength 5+ attacks
    Glyph Necklace: 5+ Ward Save

    Magic Banners:
    Totem of Prophecy:
    causes fear
    Sun Standard of Chotec: Ranged attacks at user suffer -1 to hit.
    Huanchi's Blessed Totem: (one use only) move 1d6" during the hero phase.
    Jaguar Standard: additional d6" to pursue fleeing enemies

    I'll even throw in the Sacred Spawnings, which could lend themselves towards unique takes on certain saurus-centric starhosts:

    Blessed Spawning of Tzunki: Aquatic, +1 Initiative
    Blessed Spawning of Sotek: (Can be taken by SKINK HERO) +1 attack on the charge
    Blessed Spawning of Quetzl: +1 to Armour Save
    Blessed Spawning of Tlazcotl: Immune to psychology
    Blessed Spawning of Chotec: roll an additional d6 when pursuing fleeing enemies, discarding the lowest result.
    Blessed Spawning of Huanchi: May move through jungle, woods, and forest as if open ground, suffering no penalties for movement.
    Blessed Spawning of Tepok: +1 dispel dice
    Blessed Spawning of Itzl: (character only) must be taken in order to ride a Cold One or Carnosaur
    Blessed Mark of the Old Ones: (unique, character only, can be taken by SKINK HERO) may re-roll d3 single d6s per game, cannot be used to generate further re-rolls.
     
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  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    woo il translate them tonight and come to think of it you reminded me we need terrain pieces and endless spells ill do that tonight too any ideas?
     
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  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Maybe a teleportation nexus where units can gather and it generates cp?
    We could also do temples, that would be cool
     
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  10. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    temples might be a bit big but i can see geomantic way points like in TW
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Yeah that would be pretty awesome
     
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  12. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alright slight update: all of it has been transcribed and is being edited down, mainly fixing grammar and dropping redundancy and working out overlaps. Still need to put in points but overall it’s in good shape
     
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  13. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    woo thank you so much. ill have to put in place gap points costs ill let you know when ive finished that
     
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  14. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Sounds good, the only things that received slight weals were a few things with saurus, mostly speeding up knights, shifing attacks on warriors, and carnosaurs have a slightly reworked bloodroar
    Blood roar:roll a die when an opponent makes a battle shock roll on a 2+a model is removed from that unit. On a 4-3 2 models are removed. On a 6+ 3 models run.

    Other than that it’s excellent. The new warscrolls brings us not only useful and deadly skinks but some of the most tough and disciplined battle line in the form of saurus. So huge thumbs up to your work:)
     
  15. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    how much did you speed knights up by?
    i would make the 6+ a d3 but other then that looking good
     
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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Sounds cool, I change that to d3. As for knights it was a 3 inch movement buff, to bring them in line with other cavalry. Other than that no real changes of note
     
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  17. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    remember i stated them out as heavy cavalry so compare them with blood crushers not outriders
     
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  18. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Sounds good. Returning it to 3 wounds and 7 inches.

    Other than that the most significant changes have been minor key word fixes to add some flexibility to the army. Other than that the biggest change in ability reach has been 2 inches.
     
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  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    im going to be green stuffing stone armor for mine how did you juggle attacks?
     
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  20. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Mostly reworks to prevent natural 1s from being hits. Also reworks were in skinks and allowing them to be a cheap but less sturdy combat line like in old fantasy
     
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