Tutorial Matched Play List GHB2019

Discussion in 'Seraphon Tactics' started by LizardWizard, Jun 23, 2019.

  1. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    ...fire lance... thats what i forgot! Tank you! :)
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Glad you have joined us on Lustria.

    There is certainly inherent risk.

    As the others have suggested, you can use command point reroll on the charge. 7+ is risky, but the main goal is to create screens and walls that will hamper your opponent's movement.
     
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  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    unles your fighting orks and then your just screwed
     
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  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I have a request @LizardWizard could you make a 2000 points list for Archaon?
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Any Specific Chaos God you prefer? Are you particular about the army's allegiance?
     
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  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Probably khorne, centered around chaos warriors
     
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  7. Aktanolt
    Cold One

    Aktanolt Well-Known Member

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    @LizardWizard I repeatidly see you using Cogs + BWV in every list you've done. While i can get how cheap and efficient BWV can be , would love more insight on your way to use Cogs, since i'm not sure about it's use as mouvement boost, or the cost efficiency of the bonus spell.
     
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  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Cogs, in my opinion, is mandatory for Seraphon. The extra spells for summoning are very important. Additionally, it frequently plays a role in my ability to steal objectives. LoSaT places your unit outside of 9". Being able to speed up time to make the charge 7" is a huge advantage.

    This is especially true with Skinks. On multiple occasions I have rolled into summoning with my EotGs. Summoned 20 Skinks. LoSaT'ed those Skinks within 9" or an enemy unit on an objective. Then speed up time to make the Charge 7". After charging I elect that unit to fight, and then use wary fighting to steal the objective. There is little recourse for your opponent in the late game when their hordes are depleted and their army's footprint has shrunk.

    Even when units start on the board the extra 2" of movement and charge can be massive. I also generally run some version of Shadowstrike Starhost. In the event that one of my matches is on a battle plan that doesn't allow for reserves I am generally still able to reach my opponent on my first turn with my Ripperdactyls if needed in part due to cogs.

    Lastly, having control over a table wide movement buff and being able to activate it in moments when it will help you and not your opponent is a significant advantage in such a movement heavy game as AoS.
     
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  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I mustache thee a question, how goes the archaon list? If it’s not ready that’s completely understandable and please don’t stress if it’s not ready.
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I completely forgot. I write a lot of list for club mates and had a few request from them. I do think Archaon shines most when in Hedonites of Slaanesh, but I am happy to write a Khrone list with him if you prefer.
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Thanks! I had some terrifying experiences with Slaanesh and I have forbidden myself from devolving to that level.

    also BLOOD FOR THE BLOOD GOD!!
     
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  12. Nart
    Carnasaur

    Nart Well-Known Member

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    So Dracothion's Tail is still viable even at Total Commitment?

    I also wanted to ask if Scar-Veteran on Carnosaur with is still viable instead of Oldblood?
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Dracothion’s tail is still pretty viable, and both carnosaurs are formidable. Knights are cheap and mobile heavy infantry, and dropping down plus a LoSaT is lethal.
    On scar vet, it may not have the same carno power but warspear synergies excellently with sword of judgement, and can deal a LOT of damage
     
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  14. Byte
    Saurus

    Byte Member

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    I miss 1500 points lists. In my group we play this lists a lot.

    Could you add any list of this type, please?
     
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  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    1500 points dracothion’s tail

    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Spell: Stellar Tempest

    Saurus Astrolith Bearer (160)
    - Artefact: Miasmatic Blade
    Saurus Oldblood on Carnosaur (240)
    - Artefact: Doppelganger Cloak
    Saurus Scar-Veteran on Cold One (100)
    - Artefact: Sword of Judgement
    Skink Starpriest (80)
    - Spell: Stellar Tempest

    Battleline
    5 x Saurus Knights (80)
    - Blades
    5 x Saurus Knights (80)
    - Blades
    5 x Saurus Knights (80)
    - Blades
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers

    Units
    3 x Razordons (120)

    Battalions
    Dracothion's Tail (80)
    Firelance Starhost (150)

    Total: 1500 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 85

    Return to index
     
    Last edited by a moderator: Oct 31, 2019
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  16. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    1500pt: Shadowstrike Starhost

    Allegiance: Seraphon

    -Mortal Realm: Aqshy

    Leaders:
    Slann Starmaster
    (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Ignax's Scales
    - Spell: Stellar Tempest

    Skink Starpriest (80)
    - Artefact: Ruby Ring
    - Spell: Meteoric Convocation


    Battleline:
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers

    Units:
    6 x Ripperdactyl Riders (280)
    3 x Razordons (120)
    3 x Razordons (120)
    3 x Razordons (120)

    Battalions:
    Shadowstrike Starhost
    (180)

    Endless Spells / Terrain / CPs:
    Balewind Vortex
    (40)
    Chronomantic Cogs (80)

    Total: 1490 / 1500
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 86

    Return to Index
     
  17. Skained
    Chameleon Skink

    Skained Well-Known Member

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    A few months later, but now I prepare to participate in a tournament with meeting engagement rules, and I started looking for lists, and if i don't understand bad the rules, this list have a little problem, terradons and Chameleon can't be double before rearguard group
     
    Last edited: Oct 31, 2019
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  18. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Main body and Rearguard can have double min sized units to my knowledge.
     
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  19. Skained
    Chameleon Skink

    Skained Well-Known Member

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    [​IMG]
    If I understand in Main body, only battleline can be double-sized
     
  20. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Thanks for clarifying. I keep my books at the club. I haven't played any Meeting Engagement since the first 3 weeks it released. I need to go back and update all the list for it and do some new playthroughs.
     
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