I’ve been running a list similar to this. I’m not running a Skink Priest and in exchange I am running 9 Terradons instead of 6 Rippers. It has been working fantastic. Last game I killed a Bloodthirster in the movement phase and 16 Reavers in the combat phase! How important has the second hero been for you? Seems like with Betrayers Crown and Cloak he will usually be on a suicide mission. Are you regularly getting more value out of him on average than you would get from having 9 Terradons over 6 Rippers?
I really depends on the enemy composition. If the enemy forces any large horde units then I find Betrayer's Crown to be extremely effective. If not, then being able to reroll saves on the Bastiladons from the prayer is also useful. Terradons are certainly more versatile than Ripperdactyls. Being able to deal mortal wounds in a meta soon to be saturated with Ossariachs is never a bad option.
How would this list fare against a Khorne list with 4 Bloodthirsters? Thunderquake would be my go to list against it but I’m not sure if I could deal enough damage to them before they could get into combat and outrageous carnage my castle. They’re hard to screen against due to them flying and the. There is the rest of the army to worry about. Maybe the trick will be to get enough damage on each to bracket them down a few so they’re not dealing so many mortals.
If you roll well with a bastiladon you should be able to 1shot a bloodthirster. Since you're rerolling hits and wounds at Rend -1 with Damage 3
In theory, last time I didn’t manage to kill it in one go with both Basties. Although you only get the rerolls to wound from the second turn onwards. EDIT: Not sure what the average is for a Bastiladon but I bet @Erta Wanderer has done the maths!
You should fair pretty well if you can get a double turn of shooting. The splahsing MW from the Bloodthrist could be an issue since the list needs to turtle.
This is my main concern as my Opponent will be running 4 BT of Insensate Rage. Best case 1 or 2 will still get into combat and due to them flying they can mitigate the effectiveness of my screens. I think the best I can do is place my Castle at the maximum ranges to still stay within the buffs and plug the gaps with skinks to prevent the base size fitting in centrally to prevent maximum damage with outrageous carnage.
You would need to use your screens to zone the base. With four units of 10 Skinks you should be able to deny a lot of area.
I would argue to use knights instead, simply because they have a better save and some more staying power
Skinks can Wary Fighter to deny the Blood Thirster's attacks and prevent the MW from triggering Saurus Knights are decent options after their point decreases with the last GHB though.
@LizardWizard would carnosaurs work with lord kroak? I’m considering buying the mummified Slann and I’m curious about what he can do
Would this work? Allegiance: Seraphon Mortal Realm: Ulgu Leaders Lord Kroak (430) - General - Spell: Stellar Tempest Saurus Oldblood on Carnosaur (240) - Artefact: Doppelganger Cloak Saurus Scar-Veteran on Carnosaur (240) - War Spear - Artefact: Sword of Judgement Saurus Scar-Veteran on Cold One (100) Skink Starpriest (80) - Spell: Mystical Unforging Saurus Astrolith Bearer (160) Battleline 5 x Saurus Knights (80) - Lances 5 x Saurus Knights (80) - Lances 5 x Saurus Knights (80) - Lances Units 3 x Razordons (120) 3 x Razordons (120) 1 x Razordons (50) Battalions Firelance Starhost (150) Endless Spells / Terrain / CPs Balewind Vortex (40) Total: 1970 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 102
Double post here, but it is an interesting idea, maybe a list with a dread saurian as a distraction carnifex and then a bunch of razordons and skinks? The opponent might be distracted by the dread saurian, which would make them open to razordons and skinks seizing objectives