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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    The old blood on carno warscroll was posted in the WhatsApp group. 4+ save, same wounds, no additional rend.

    Gets the 2 hits on sixes, riders weapon is a flat 3 damage and the jaws are three attacks for 5 damage (that degrades in the same way the attacks did on the current scroll)

    Command ability is +1 hit to a saurus unit.

    No more blood roar.
     
  2. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    That’s pretty decent, flat three damage is scary, and with all the coalesced synergies this thing could hit like a truck
     
  3. Moulinglacia
    Saurus

    Moulinglacia Well-Known Member

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    Welp looks like im getting a starseer :D
     
  4. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

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    Link to an image of the warscroll?
     
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  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    that ... is disapointing
     
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  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Consider it with coalesced buffs, 4 damage 5 attacks is terrifying, and some shenanigans from a starpriest could make it a monster
     
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  7. Slannding Still
    Skink

    Slannding Still Member

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    The EoTG 9-12 is quite nice, all units visible with 12" on a 2+ it is D3 and outside 12 but within 24" its just 1 unit.
     
  8. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Any artifacts leaked?
     
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  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Hmmmm.... it is a mixed bag but I think I actually like most changes.
    The general direction seems to be that stuff got more reliable.
     
  10. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    but he is just as fragile as he always was and he is slow for a monster and he can't fly. so they (sort of ) fix one of his problems and made one worce as he is no longer rend resistant
     
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  11. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Still hitting on 4s. 3s on the charge if coalesced.

    If we still have reroll hits, awesome. If not it's basically a wash.
     
  12. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    We still haven’t seen our artifacts, and scaly skin is a pretty good source of protection imo.
     
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  13. Skained
    Chameleon Skink

    Skained Well-Known Member

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    I have more profiles, i tried to translate later
     

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  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    oh no. what did they do to the astrolith
     
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  15. Skained
    Chameleon Skink

    Skained Well-Known Member

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    another
     

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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Wish I could read Spanish lol
     
  17. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    I need to know what is going on with our Rippers and Terradactly riders. The points cost is insane.
     
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  18. inakue
    Saurus

    inakue Well-Known Member

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    SLANN STARMASTER:

    It flies.

    Abilities:
    - Divination: Star of hero phase make a 2D6 roll. For every 4+ you receive 1 CP.
    - Lords of order: +1 to cast, unbind and disperse. Moreover, no range restrictions for making unbind rolls.
    - Arcane Vassal: When this miniature tries to cast a spell, before making the roll, you can choose 1 SKINK PRIEST within 12 inches of this mini or 1 ORACLE in any point of the battlefield. If you do, and the spell is succesfully casted, you meassure from the priest or oracle.

    MAGIC:
    Can attempt to cast 3 spells and unbid 3 too. Knows Arcane Bolt, Mystic Shield and Summon comet.
    - Summon comet: Casting value 7. Success: 1D3 anemy units at any point on the battlefield suffer 1D3 mortal wounds (roll separately). If casting value is 10+ you choose 1D6 instead of 1D3.

    COMMAND ABILITIES:
    - Gift from the skies: Use it in the hero phase. Choose 1 friendly SERAPHON unit completely within 18 inches of a mini with this command ability. Until your next hero phase, that unit can fly and you can add 1 to save roll against ranged attacks that target that unit. 1 use per hero phase.

    Sorry about any misspell!!

    Gretings
     
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  19. Skained
    Chameleon Skink

    Skained Well-Known Member

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    I'm Spanish xD.
    Astrolith: +1 cast spell(only cast) at 12" and all seraphon at 12" win Special to Wound and MW at 6

    Starseer: 4+ 1 command, At begining charge phase choise a Seraphon unit at 12" and charge with 3d6, Spell: choise a unit at 18" enemy -1 hit, seraphon +1 save

    Starpriest: 5+ 1 command, Snake staff choise a unit every 6 to hit make a 1MW, spell: -1 hit to enemy

    Terradon chief: -1 to hit to enemys if they dont fly, Command hability: a unit of terradons at 12" make 1d3 MW with the charge at 2+

    oldblood on carnosaur: with saurus weapon 6 to hit generate 2 to wound, if kill can run and charge, +1 to hit with jaws if enemy have 7 wound or less, -1 bravery enemys at 3", add 1 to damage with the handled vs chaos daemons and command: combat phase: choise a 1 saurus unit and +1 to hit

    Kroak: in hero phase roll 3 dice 4+ command, the number of attack is the same at number of enemy at 3", 4+ ignore wound or MW, +1 to magic, vassall and the same spell that now
     
    Last edited: Mar 6, 2020
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  20. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    wait they just changed the old bloods bights attacks and damage characters around. he didn't even get better thats worce
     

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