One disappointment is definitely the Astrolith though. The loss of the reroll hits bubble will hurt. But, that does mean we don't have to clump up our most expensive monsters and units to benefit from it.
I'm not a Sarus guy, sorry, but I think a lot of the Skink stuff so far is super good. Mortal wound splash everywhere. I NEED TO SEE RIPPERS.
Just 10 pages for me and they keep coming! Well, I'll try to fish for pics. So far looks like EotGs got hit hard for no reason and Slann has to babysit it. Bastiladons are better offensively and more random defensively - way better when at full health and worse after 6 wounds suffered. Astrolith seem to be worse but still very useful. I play against undead a lot and that FnP aura is so annoying. I'm glad that we got it too. This makes bastiladons a bit less attractive specially that we've lost thunderquake rerolls. But I'm not going to upset just yet unitl I see all the abilities and allegiences. Some things seem better, some worse, but everything changed, of course. We have to start to learn from zero.
Im with you on that. It seems like the full s2d treatment. Everything got a smidge more rend, some more mw output, and more reliable. Should make us quite a bit better.
It's 18 attacks but that's for the ark of sotek, and it only his on a 6. Sooooo. He has also lost his mw save and his ignore rend. Not good
So incant read Spanish, but I noticed something happening with Kroak on a 4+ and that he has wounds now. Could someone translate?
BASTILADON: - Celestial light: +1 to damage for attacks made against CHAOS DAEMON. (Engine) - Snake wave: 6s to hit generate 1 mortal wound (Sotek)
Yep. That is pretty solid! Sounds like spears will still be go for big units if no other reason than fishing for 6's. I think we will be able to deal with Fyreslayers and OB now. In combat, instead of just having to jump around and play objectives.
Really? The synergies are still unclear but the changes to warscrolls are linda lame. Troglodon is buffed and it's good. EotG has been nerfed hard. Bastiladon has changed, it's a mixed bag. A skink hero with save 6+ is just a joke. Guards goes to 2 wounds but save 4+. Razordon are stronger in cc and handlers work as ablative wounds but actually you need 240 pts to field 3 of them, basically having their number. Astrolith doesn't grant rerolls. Carnosaur still locked with 4+ save. Our knights still inflict MW on 6 to wound, while other armies trigger wonder on "to hit" I could go on. What exactly do you see that's so good?
You will want clubs for the EotGs summon for sure though. And in a unit of 10 Club might be good if you aren't planning to swing first. Since you WILL lose the back rank.
Kroak is as follows (take with a grain of salt, because I've never dealt with spanish before): - His CA is not passive ability; - looks like he attacks models in range instead of having 2d6 attacks; - no logner immortal, but 4+ FNP against anything and 7 wounds; - Masters of Order; - comets call is the same; - celestial deliverence is the same as in the FAQ but costs 1 point less (7/8/); - got Slann's CA.