So have we seen the summoning chart then? Has it been confirmed that the point cost for summoning is the same?
Very fair. It will depend how warscrolls, battalions, ect shape up. Currently Saurus are still pretty useable for Starborne though. So it will take a lot to make me want to give up LoSaT.
And for points we get d3 from slann or starseer as general, d3 from one or more astrolith bearers on board and d3 per first spell not used on slann or oracle plus someone said that we get an additional d3 for a super-battalion
As someone who plans to run a Eternal Guard list, what is the state of saurus guard, eternity warden and the battalion?
There's a lot of 10 point summons on there. Assuming we should have about 10 points by turn 2-3 then. There must be something we're not seeing for it, or it's been overtuned as a reaction to what we used to do.
It is reasonable to expect 7 per turn if you give up a spell and have both a Slann/oracle & Saurus AB.
i hope we still have skinks i want to keep dancing but if they loose wary fighter then we can't aford to loose units any more
I'm really afraid about terradons an rippers and the new cost.... moreover all box have 3 units and now we have 2 new heroes... maybe terradons and rypper units will be 2 terradons/ripper + hero¿? and the rest group of 3 normal¿?
One box of Terradons can net you one of each hero and a third to convert/use bits from another box to be a second of either. So overall, I think it's fine as it goes for kits. Already planned on picking up multiple of the new SC, and I have 6 rippers currently, with 3 Terradons on sprue ...
uhmm right, but rypper costs 80 and before 140, and terradons 120 to 90 ... I'm scared -.- I really like those minis
Bastiladon with Ark of Sotek: 18 attacks 9 hits 3 MW from the special rule, continuing with six regular hits 1 wound 0.5 damage vs 4+ save plus regular melee attacks 3 attacks 2 hits 1.34 wounds 1.78 damage (0.89 unsaved wounds x 2 damage) total melee damage: 5.28 vs 4+ save Setting the world on fire, you heard it here first.
I still really want to know what is going on with knights and warriors, does anyone have their scrolls?
depending on battalions, looks like i'm gonna want an AB, starseer, and a starpriest for the stacking defensive buffs on a 40 block. Could be pretty nasty.
For sure. And the Starseering and Trog being the replacement Slann is pretty awesome. I like both those models a lot. The idea of them leading an Army of Saurus to battle make me very happy. Or a Starseer with his Temple Guard and a bunch of Rippers/Terradons, Hunting packs, and a Trog. Feels fluffy and strong.
Meh, I'd rather have something more stable than yet another diceroll. Imho that's the biggest issue with what I've seen so far, there's huge variety in how effective your points generation is going to be. Having everything be D3's means there's going to be a massive difference between a lucky and unlucky match. Especially seeing as big summons aren't going to be overly usefull in turn 4 or 5 anymore as the game is nearly over. And the starseer, slann & astrolith are not so cheap that we can spam enough of them for the rolls to reliably average out. This is about the only change I've seen so far I genuinly don't like as it makes it closter to a gimmick than an actually viable & reliable strategy.