Tutorial Seraphon List for Battletome 2.o

Discussion in 'Seraphon Tactics' started by LizardWizard, Mar 4, 2020.

  1. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    but you could run 30 rippers for 800 points....while giving GW 600 of your dollars lol
     
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  2. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Would probably do that. When using Kroak do I try and keep him back out of range and use starpriest to channel spells? Keep in mind I fight Khorne and LoN mostly so they have lots of MW's to try and nuke him with. Or do I get him up close with the guard to take his damage
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Kroak Meeting Engagement

    Allegiance: Seraphon
    - Starborne
    - Dracothion's Tail


    Spearhead:
    Terradon Chief
    (70)
    - General
    - Command Trait: Nimble
    - Artefact: Godbeast Pendant


    Main Body:
    Lord Kroak
    (320)
    - Spell: Stellar Tempest
    5 x Saurus Guard (100)
    6 x Terradon Riders (180)
    - Sunleech Bolas

    Rearguard:
    8 x Salamander Hunting Pack (160)
    8 x Salamander Hunting Pack (160)

    Total: 990 / 1000
    Extra Command Points: 0
    Wounds: 64

    I feel like Dracothion's tail and Coalesced will be the go to Subfactions for Meeting Engagement. I am by no means an expert on ME tactics or list building. I have played it all of 6 times.

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  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Koatl's Claw Meeting Engagement

    Allegiance: Seraphon

    - Coalesced
    - Koatl's Claw


    Spearhead:
    Skink Starpriest
    (120)
    - Spell: Celestial Harmony
    5 x Saurus Knights (100)
    - Lances

    Main Body:
    Saurus Oldblood on Carnosaur
    (250)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade

    20 x Saurus Warriors (180)
    - Clubs

    Rearguard:
    8 x Salamander Hunting Pack (160)
    8 x Salamander Hunting Pack (160)

    Total: 970 / 1000
    Extra Command Points: 0
    Wounds: 70

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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I would play it on a match by match basis. The Starpriest can be added in case you need the casting vector. The Guard are there to help vs alpha strikes and to let kroak walk up table.
     
  6. NecridHydra
    Temple Guard

    NecridHydra Well-Known Member

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    Yeah, I have some models at home and I love their design so I'd like to have a list to use them without being a Slann shield.

    I've heard they are pretty tough, like tanking this dwarf hero on a dragon for a couple of turns.
     
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Point per wound and damage Saurus Warriors are better and have easy access to decent battalions. In general Saurus Guard will be less efficient than Gaurd. In part because you will want to bring some form of a battalion in order to gain access to Aetherquartz Brooch.

    All that being said, here is a list focused on Saurus Guard:

    Koatl's Claw Saurus Guard and Firelance

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    - Mortal Realm: Hysh


    Leaders:
    Saurus Sunblood
    (130)
    - General
    - Command Trait: Dominate Predator
    - Artefact: Eviscerating Blade

    Saurus Scar-Veteran on Cold One (110)
    Saurus Astrolith Bearer (140)
    - Artefact: Aetherquartz Brooch
    Lord Kroak (320)
    Skink Starseer (140)
    - Spell: Celestial Harmony
    Skink Starpriest (120)
    - Spell: Hand of Glory

    Battleline:
    20 x Saurus Guard (400)
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances

    Units:
    6 x Salamander Hunting Pack (160)

    Battalions:
    Firelance Temple-host
    (160)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 129

    Edited list after talking myself into a new direction :D

    List would almost certainly be better with a unit of 40x Saurus Warrior and Bound Geminids than 20x Saurus Guard.

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  8. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Do you prefer the Oldblood on Carno as opposed to on foot? I know two carnos are awesome, but I guess I worry about him getting sniped. Is that really a concern?
     
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  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like both. I think if I took it in the Kroak direction I would change out to an Oldblood on foot.

    Sunblood might also be a better candidate for the Eviscerating blade.
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Okay, Changed the list. LOL. Got talked into a better build :D

    Also realized that an Oldblood is pointless for buffing Saurus Guard in Koatl's Claw.
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    And Oldblood is never pointless if he is on a carnosaur!
     
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  12. Xiuhtecuhtli
    Skink

    Xiuhtecuhtli Member

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  13. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I am still not a huge fan of the Dread Suarian. He is okay in coalesced where he can become fairly tanky. The model is amazing, but as a unit he feels to inefficient a point investment. Maybe something along the lines of this:

    Allegiance: Seraphon
    - Constellation: Coalesced

    Leaders:
    Skink Starseer
    (140)
    - General
    - Command Trait: Master of Star Rituals
    - Artefact: Cloak of Feathers
    - Spell: Hand of Glory
    Lord Kroak (320)
    Saurus Astrolith Bearer (140)

    Battleline:
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)

    Units:
    12 x Salamander Hunting Pack (240)
    12 x Salamander Hunting Pack (240)

    Behemoths:
    Dread Saurian
    (510)

    Endless Spells / Terrain / CPs:
    Chronomantic Cogs
    (80)

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 119
     
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  14. Xiuhtecuhtli
    Skink

    Xiuhtecuhtli Member

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    @LizardWizard Thanks! I'm gonna give it a try. Tbh I don't think anyone runs a Dread Saurian for efficiency - I'm just glad he isn't 100% worthless like he was before
     
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  15. NecridHydra
    Temple Guard

    NecridHydra Well-Known Member

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    Thanks you very much. I'll give it a try as soon as I can play with my friends.
     
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  16. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You could always go crazy and drop the Salamander Hunting Packs to bring a second Dreadsaurian.
     
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  17. Skained
    Chameleon Skink

    Skained Well-Known Member

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    In meeting you can't use a double unit in Spearhead
     
  18. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Oh, thanks for the catch. Swapped them from theSpearhead to the Main Body :D

    Should be good now.
     
  19. Bartuk
    Kroxigor

    Bartuk Well-Known Member

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    The Mainbody can only have double sized Battleline.

    I am not sure if you can fit all the bases in the deployment zone. :-/

    (And i think Terradons feed too many easy wounds to your oponent. It is the same problem we have with skinks since the start of MEs.)

    I think coalescend is the way to go for meeting engagements.
     
    Last edited: Mar 28, 2020
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  20. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Could well be. Fitting the bases shouldn't be too hard since you only have to fit up to half the base and the rest can hang over though.

    I don't have my GHB2019 with me. What are the rules for deployment into reserves?
     

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