AoS I have a weird request

Discussion in 'Seraphon Discussion' started by Dread Saurian, Apr 17, 2020.

  1. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Someone tell me how a a 2k army with 99% kroxigors would do or test it. I dont have enough kroxigors for this level of memes
     
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Well, here's a list with 30 Krox:

    Allegiance: Seraphon
    - Constellation: Coalesced

    Leaders:
    Skink Starseer
    (140)
    - General
    - Command Trait: Master of Star Rituals
    - Artefact: Incandescent Rectrices
    - Spell: Celestial Harmony
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Tide of Serpents

    Battleline:
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Units:
    6 x Kroxigor (280)
    - 1x Moonhammers
    6 x Kroxigor (280)
    - 1x Moonhammers
    6 x Kroxigor (280)
    - 1x Moonhammers
    6 x Kroxigor (280)
    - 1x Moonhammers
    6 x Kroxigor (280)
    - 1x Moonhammers

    Endless Spells / Terrain / CPs:
    Balewind Vortex
    (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 163

    I would rank the list as semi-competitive. It doesn't have the range damage necessary to kill off gowthizar harvesters or fyreslayer heroes. So those two list would gatekeep this pretty hard. Otherwise it should do okay?
     
  3. xoid
    Terradon

    xoid Well-Known Member

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    I'm curious why 1 moonhammer per unit, and not 2?
     
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  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    it's hard to get the moon hammer in the right spot even more so for 2 of them. they are good but only if you get them in range
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    ^

    It can definitely be worth taking 1-2 units with max allowed Moonhammers. Generally the enemy army will only have 2-4 horde units. Once those units are thinned then the regular Drakebite Mauls become better.

    So, I can see an argument to taking 2 Moonhammers and just removing them first from casualties. It is a high drop army. Thus waiting out enemy horde placement in the deployment phase shouldn't be an issue for lining up the right weapon load outs vs their target units.
     
  6. xoid
    Terradon

    xoid Well-Known Member

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    Thanks! I only got to play a couple of games before the current craziness started, so I'm trying to build up as much knowledge as possible before I can play again.
     
  7. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    always a good plan yell if you need more advise
     
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  8. Satoabe
    Skink

    Satoabe Member

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    Honestly the moonhammer is now sub-par...so I don't use it....too inconsistent
     
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  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    i wouldn't call it sub par all you need is 5 targets to make it better then the base weapon and that's easy just don't fight heroes or monsters with them.
     
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  10. xoid
    Terradon

    xoid Well-Known Member

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    Question about the moonhammer, is my reading of its rules correct in that when determining number of attacks the enemy models being counted don't have to be in the unit being attacked?
     
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  11. Asvic
    Skink

    Asvic New Member

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    Well, just re-read it myself and it seems you are correct. Should be a pretty rare case, however.
     
  12. Canas
    Slann

    Canas Ninth Spawning

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    It should actually be surprisingly common, a group of bodyguards near a support hero (or other big unit) shouldn't be too rare.
     
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