Allegiance: Seraphon - Constellation: Dracothion's Tail Leaders Lord Kroak (320) - Spell: Stellar Tempest Slann Starmaster (260) - General - Command Trait: Ancient Knowledge - Spell: Celestial Equilibrium - Ancient Knowledge Spell: Mystical Unforging Skink Oracle on Troglodon (220) - Artefact: Godbeast Pendant - Spell: Fiery Convocation Saurus Astrolith Bearer (140) Skink Priest (70) Lord-Exorcist (90) - Allies Battleline 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers Units 3 x Salamander Hunting Pack (330) Endless Spells / Terrain / CPs Balewind Vortex (40) Bound Geminids of Uhl-Gysh (70) Everblaze Comet (100) Total: 2000 / 2000 Extra Command Points: 0 Allies: 90 / 400 Wounds: 117
You may want to consider giving the slann celestial apotheosis to start with. That way if your opponent goes first you can heal a few wounds on the trog or kroak.
on average you could get 1 salamander a turn from the summoning points generated, playing the long game to pick apart units and delay with skink screens
Agree on the spell change @Jason839 proposed. If you don't need it, you can always change it, but it's better to have in the pocket than Mystical Unforging, which may not even come up. I assume layer upon layer of skinks, or are you going to be making a skink picket fence in general? The Salamanders look like a good heat seeking missile or as a counter-assault unit for this list. I might run this. I have everything in it but the Stormcast..... Any games scheduled to use this list?
Yes totally agree on the spell change. The plan is to keep layers of skinks yea. Maybe have one or two in reserve. Im thinking of keeping the salamanders in reserve if the opponent has alot of shooting. If not, I will keep on the board and have the priest buff them. The skink priest can also buff the save on the Troglodon if needed. Im planing on using this list in a local tournament. This tourny is a little different as the players who got paired will have to get the game in on their own within a couple of weeks time. The first game will be between 5 - 21 of March.
There will be a Null Myriad Bonereaper army in the tournament. I have never faced them before. Their spell save will be really annoying and the crawlers look super scary. Do you have any advice facing them?
Salamanders first target methinks. If he has two, it can definitely hurt. But you need to guarantee a kill in one round or the Cursed Steele is going to quite possibly wipe a character. Do you have the list or is it just someone told you they would play Null?
Here is the list: Allegiance: Ossiarch Bonereapers - Legion: Null Myriad Leaders Arkhan the Black, Mortarch of Sacrament (360) Liege-Kavalos (200) - General - Command Trait: Unsettling and Sinister - Artefact: Baleful Blade Mortisan Soulmason (140) Battleline 20 x Mortek Guard (260) - Nadirite Blade and Shield 20 x Mortek Guard (260) - Nadirite Blade and Shield 10 x Mortek Guard (130) - Nadirite Blade and Shield Behemoths Gothizzar Harvester (200) Artillery Mortek Crawler (200) Mortek Crawler (200) Endless Spells / Terrain / CPs Nightmare Predator (40) Total: 1990 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 108
Thats a toughy, but with enough spell slinging, you can burn through their characters. And if they use their Command Points to make the save a +2 roll, you've burned it so they cant use them for other commands. Good application of the Salamanders and choice targets for spells are going to win that fight. I think.
The matchup for round 1 has been drawn now. Here is the list I will go up against: Allegiance: Gloomspite Gitz Leaders Webspinner Shaman on Arachnarok Spider (280) - General - Command Trait: Prophet of da Spider God - Artefact: Shyishan Spider-sigils - Lore of the Spiderfangs: Gift of da Spider God Loonboss (70) - Artefact: Spiteful Prodder Battleline 10 x Spider Riders (200) 10 x Spider Riders (200) 10 x Spider Riders (200) 20 x Shootas (120) 20 x Stabbas (130) - Pokin Spears & Moon Shields Units 10 x Loonsmasha Fanatics (280) 5 x Loonsmasha Fanatics (140) Behemoths Mangler Squigs (240) Battalions Grimscuttle Skitterswarm (140) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 146
Got a major win against the Gitz on Focal Point. He was very unlucky in this game, barely passed any of his spell ignore abilities on all the spider units. I got a double turn in the begining and that pretty much decided the game. He had no units left on turn four. I had arcane terrain on my side, very few spells were failed to cast and only one got unbounded. Kroak had +5 on casting rolls. The next round will be drawn on sunday. Im still very scared of the bonereapers list, there is a very high chance that I will face them at some point in the tournament.
Managed to win against Bonereapers, but just barely. Only had Kroak and some skinks left at the end of the last turn.
The skinks are really the true heroes, they slowed the skeletons down quite a bit and snatching objectives via LoSaT. It almost felt like playing the old Seraphon.
Round 3 draw has been created. I will face Slaves to darkness this time. Never played them before, got any advice for them? Allegiance: Slaves to Darkness - Damned Legion: Despoilers Leaders Slaves to Darkness Daemon Prince (210) - General - Axe - Command Trait: Paragon of Ruin - Artefact: Diabolic Mantle - Mark of Chaos: Khorne Chaos Lord on Karkadrak (230) - Artefact: Helm of Many Eyes - Mark of Chaos: Khorne Chaos Sorcerer Lord (110) - Spell: Spite-tongue Curse Chaos Sorcerer Lord (110) - Spell: Whispers of Chaos Battleline 10 x Chaos Knights (320) - Ensorcelled Weapons - Mark of Chaos: Khorne 10 x Chaos Knights (320) - Cursed Lance - Mark of Chaos: Khorne 10 x Chaos Warriors (180) - Hand Weapon & Shield - Mark of Chaos: Khorne 10 x Chaos Warriors (180) - Hand Weapon & Shield - Mark of Chaos: Khorne Units 1 x Fomoroid Crusher (100) Battalions Godsworn Champions of Ruin (180) Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 137
I know nothing about Slaves to Darkness but you need to crush him just for bringing two sorcerers in what is otherwise a Khorne list.