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AoS DT Kroak+Slann

Discussion in 'Seraphon Army Lists' started by MackiMac, Feb 22, 2021.

  1. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    Allegiance: Seraphon
    - Constellation: Dracothion's Tail

    Leaders
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Slann Starmaster (260)
    - General
    - Command Trait: Ancient Knowledge
    - Spell: Celestial Equilibrium
    - Ancient Knowledge Spell: Mystical Unforging
    Skink Oracle on Troglodon (220)
    - Artefact: Godbeast Pendant
    - Spell: Fiery Convocation
    Saurus Astrolith Bearer (140)
    Skink Priest (70)
    Lord-Exorcist (90)
    - Allies

    Battleline
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units
    3 x Salamander Hunting Pack (330)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 90 / 400
    Wounds: 117
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Well, this should definitely dominate the magic phase.
     
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  3. Jason839
    Salamander

    Jason839 Well-Known Member

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    You may want to consider giving the slann celestial apotheosis to start with. That way if your opponent goes first you can heal a few wounds on the trog or kroak.
     
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  4. MackiMac
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    MackiMac Well-Known Member

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    Yes it should. Do you think the list could work? :)

    Thats true, good call :)
     
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  5. Tav
    Kroxigor

    Tav Well-Known Member

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    on average you could get 1 salamander a turn from the summoning points generated, playing the long game to pick apart units and delay with skink screens
     
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  6. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Agree on the spell change @Jason839 proposed. If you don't need it, you can always change it, but it's better to have in the pocket than Mystical Unforging, which may not even come up.

    I assume layer upon layer of skinks, or are you going to be making a skink picket fence in general? The Salamanders look like a good heat seeking missile or as a counter-assault unit for this list. I might run this. I have everything in it but the Stormcast.....

    Any games scheduled to use this list?
     
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  7. MackiMac
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    MackiMac Well-Known Member

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    Yes totally agree on the spell change.

    The plan is to keep layers of skinks yea. Maybe have one or two in reserve. Im thinking of keeping the salamanders in reserve if the opponent has alot of shooting. If not, I will keep on the board and have the priest buff them. The skink priest can also buff the save on the Troglodon if needed.

    Im planing on using this list in a local tournament. This tourny is a little different as the players who got paired will have to get the game in on their own within a couple of weeks time. The first game will be between 5 - 21 of March.
     
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  8. MackiMac
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    MackiMac Well-Known Member

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    There will be a Null Myriad Bonereaper army in the tournament. I have never faced them before. Their spell save will be really annoying and the crawlers look super scary. Do you have any advice facing them?
     
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  9. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Salamanders first target methinks. If he has two, it can definitely hurt. But you need to guarantee a kill in one round or the Cursed Steele is going to quite possibly wipe a character.

    Do you have the list or is it just someone told you they would play Null?
     
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  10. MackiMac
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    MackiMac Well-Known Member

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    Here is the list:


    Allegiance: Ossiarch Bonereapers
    - Legion: Null Myriad

    Leaders
    Arkhan the Black, Mortarch of Sacrament (360)
    Liege-Kavalos (200)
    - General
    - Command Trait: Unsettling and Sinister
    - Artefact: Baleful Blade
    Mortisan Soulmason (140)

    Battleline
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    20 x Mortek Guard (260)
    - Nadirite Blade and Shield
    10 x Mortek Guard (130)
    - Nadirite Blade and Shield

    Behemoths
    Gothizzar Harvester (200)

    Artillery
    Mortek Crawler (200)
    Mortek Crawler (200)

    Endless Spells / Terrain / CPs
    Nightmare Predator (40)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 108
     
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  11. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Thats a toughy, but with enough spell slinging, you can burn through their characters. And if they use their Command Points to make the save a +2 roll, you've burned it so they cant use them for other commands.
    Good application of the Salamanders and choice targets for spells are going to win that fight. I think.
     
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  12. MackiMac
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    MackiMac Well-Known Member

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    The matchup for round 1 has been drawn now.

    Here is the list I will go up against:

    Allegiance: Gloomspite Gitz

    Leaders
    Webspinner Shaman on Arachnarok Spider (280)
    - General
    - Command Trait: Prophet of da Spider God
    - Artefact: Shyishan Spider-sigils
    - Lore of the Spiderfangs: Gift of da Spider God
    Loonboss (70)
    - Artefact: Spiteful Prodder

    Battleline
    10 x Spider Riders (200)
    10 x Spider Riders (200)
    10 x Spider Riders (200)
    20 x Shootas (120)
    20 x Stabbas (130)
    - Pokin Spears & Moon Shields

    Units
    10 x Loonsmasha Fanatics (280)
    5 x Loonsmasha Fanatics (140)

    Behemoths
    Mangler Squigs (240)

    Battalions
    Grimscuttle Skitterswarm (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 146
     
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  13. MackiMac
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    MackiMac Well-Known Member

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    Got a major win against the Gitz on Focal Point. He was very unlucky in this game, barely passed any of his spell ignore abilities on all the spider units. I got a double turn in the begining and that pretty much decided the game. He had no units left on turn four.
    I had arcane terrain on my side, very few spells were failed to cast and only one got unbounded. Kroak had +5 on casting rolls.
    The next round will be drawn on sunday. Im still very scared of the bonereapers list, there is a very high chance that I will face them at some point in the tournament.
     
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  14. MackiMac
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    MackiMac Well-Known Member

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    Round 2 will be against the Bonereapers on Total Commitment
    grj5e.PNG
     
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  15. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Doing us proud Mack, keep at it.
     
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  16. MackiMac
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    MackiMac Well-Known Member

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    Managed to win against Bonereapers, but just barely. Only had Kroak and some skinks left at the end of the last turn.
     
  17. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    That sounds about right with the two catapults and the wall of bone coming down at you.
    Congrats!
     
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  18. MackiMac
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    MackiMac Well-Known Member

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    The skinks are really the true heroes, they slowed the skeletons down quite a bit and snatching objectives via LoSaT. It almost felt like playing the old Seraphon.
     
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  19. MackiMac
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    MackiMac Well-Known Member

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    Round 3 draw has been created. I will face Slaves to darkness this time. Never played them before, got any advice for them?

    Allegiance: Slaves to Darkness
    - Damned Legion: Despoilers

    Leaders
    Slaves to Darkness Daemon Prince (210)
    - General
    - Axe
    - Command Trait: Paragon of Ruin
    - Artefact: Diabolic Mantle
    - Mark of Chaos: Khorne
    Chaos Lord on Karkadrak (230)
    - Artefact: Helm of Many Eyes
    - Mark of Chaos: Khorne
    Chaos Sorcerer Lord (110)
    - Spell: Spite-tongue Curse
    Chaos Sorcerer Lord (110)
    - Spell: Whispers of Chaos

    Battleline
    10 x Chaos Knights (320)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne
    10 x Chaos Knights (320)
    - Cursed Lance
    - Mark of Chaos: Khorne
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Khorne
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Khorne

    Units
    1 x Fomoroid Crusher (100)

    Battalions
    Godsworn Champions of Ruin (180)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 137
     
  20. xoid
    Terradon

    xoid Well-Known Member

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    I know nothing about Slaves to Darkness but you need to crush him just for bringing two sorcerers in what is otherwise a Khorne list.
     
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