What if the Lumineth player is a good player too? --------------------------------------------------------------------------------------- The Shrine Luminor preview is up. https://www.warhammer-community.com...ating-temple-is-the-most-lumineth-thing-ever/ What a beautiful model...
Unless that unit can fly, have 12-16" movement, can run+charge/retreat, can teleport, universally good against any target, has a lot of wounds, has good save, can't be shot at, etc. etc. Neither of these are likely to be true for swordsmen.
I think it says a lot about the state of AoS. Its a shooting game now. unless they have a teleport ability with a hero to allow charge rerolls, melee isnt scary.
The terrain piece provides one casting/unbinding/dispelling re-roll for someone who's in range and one free command ability per turn for a hero who's garrisoned. Honestly, bit weird as so far the Lumineth don't exactly have a lot of command abilities they'd like to spam. And the heroes that do have command abilities want to get to the frontlines, not just hang out in a shrine in the back. Anyways, given the amount of CP-generation the new stuff seems to be getting I guess this'll change.
It will definitely have better deployment rules than ours. They wouldn't let an actual bad rule slip into the Lumineth update
Not a fan. Saw someone post rules for the Swordmaster a in a similar manner. They're better Guard for 120 pts, assuming it's true. M6" 2w, 4+, 2+ save transfer for mages near them. (An aside: I'd honestly take Guard if they had the 2" range and just the Flurry of blows profile. Maybe the magic shrug too. Maybe they'll get a rework when we enter the Broken Realms.... Probably not. )
Sigh... The severith seems weird, why does he have so many bonusses/special rules for getting into melee range when he's supposed to be a ranged character.
But they look so good. I want 10 ------------------------------------------------------ These don't seem awful or anything. But I'm struggling to think why I'd want them instead of Sentinels. The accuracy and rend is nice...but I can't imagine it outdoes Sentinels with Lambent Light and Power of Hysh
More: Lord Regent 14" move 6w 3+ save -1 to be hit, +1 to casting when he casts his warscroll spell, loses these when he pops his last aetherquartz unmod hits of 6 1 mw and sequence ends greater power of hysh cv 7 pick d3 friendly sunmetal wielding (hahahahaha bladelords) wholly within 18" and visible, 5+ instead of 6+ sunmetal 5a 2+ 3+ -1 1 weapon 3 3+ 4+ - 1 horns and claws 150p windmage 16" move, 5w 5+ save +1 to saves vs shooty unmod saves of 6 vs shooty reflect 1 mw onto enemy units within 9" that are visible (1:1 ofc) windchargers starting a move wholly within 6" get 16" move and fly 1/1 wizard spell: cv5, pick 1 enemy within 9" and on a 2+ they take d3 mw Loreseeker: 6" 6w 4+ 12" 2a 3+ 3+ -2 d3 staff 4a 2+ 3+ -1 d3 melee if an enemy with an artifact is slain within 3" get 1 cp +1 to save if it's more than 9" from friendly models can deploy more than 3" away from enemy units and not in your territory start of first battle round instead of normal deploy if you set it up within 6" of an objectiver that doesn't have enemy units within 6', gain control and your opponent cannot gain control while it's within 6" wizard, 1/1, arcane bolt and mystic shield Windchargers (150p) 14" move 12" bows 2a 3+ 3+ -1 1 damage ignore cover ignore terrain as if fly not actual fly tho leader +1a on bow Bladelords are 120 points 6" move 2w 4+ and they can bodyguard scinari models on a 2+ we've seen their other rules Ellania and Ellathor, Eclipsian Warsages 6" move 8w 3+ save can be allied into any order general army 4a 2+ 3+ -2 damage see below 2a 3+ 3+ -1 d3 2a 3+ 3+ -1 1 damage of 1st weapon is equal to the number of the current battle round +1 to casting, dispelling, unbinding if they're within 3" of general, 4+ 1 extra cp once per battle ellathor can do mw equal to current battle round in a 12" line end of combat roll a dice, if roll is less than current battle round or less than wounds allocated to this model, heal d6 and remove from battlefield if impossible, remove from play, not slain wizard, 2/2, unique spell: cv6, 5+ fnp
do none of them have any command abilities to actually spend those CP on? Also, loreseeker is weirdly powerfull for a wizard, 6 attacks total that all do D3 damage and have rend? That's better than most combat heroes.
I think the loreseeker is more of a combat character and is only a wizard because he's a Lumineth character to begin with. I kinda like him. He might be able to steal and hold a point for a couple rounds with aetherquartz or the right spells.
New Zaeland website has the new Warscrolls up. That rumor @Nart posted appears to be entirely/mostly true.