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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Nart
    Carnasaur

    Nart Well-Known Member

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    A good player will never let them into close combat with valuable target.
     
  2. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    I mean you can say that about any competent melee unit.
     
  4. Nart
    Carnasaur

    Nart Well-Known Member

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    Unless that unit can fly, have 12-16" movement, can run+charge/retreat, can teleport, universally good against any target, has a lot of wounds, has good save, can't be shot at, etc. etc. Neither of these are likely to be true for swordsmen.
     
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  5. Jason839
    Salamander

    Jason839 Well-Known Member

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    I think it says a lot about the state of AoS. Its a shooting game now. unless they have a teleport ability with a hero to allow charge rerolls, melee isnt scary.
     
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  6. Canas
    Slann

    Canas Ninth Spawning

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    The terrain piece provides one casting/unbinding/dispelling re-roll for someone who's in range and one free command ability per turn for a hero who's garrisoned.

    Honestly, bit weird as so far the Lumineth don't exactly have a lot of command abilities they'd like to spam. And the heroes that do have command abilities want to get to the frontlines, not just hang out in a shrine in the back. Anyways, given the amount of CP-generation the new stuff seems to be getting I guess this'll change.
     
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  7. xoid
    Terradon

    xoid Well-Known Member

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    I wonder if none Lumineth will be able to garrison it like they can our terrain piece.
     
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  8. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    It will definitely have better deployment rules than ours. They wouldn't let an actual bad rule slip into the Lumineth update:p
     
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  9. Nart
    Carnasaur

    Nart Well-Known Member

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    [​IMG]
    [​IMG]
     
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  10. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Not a fan.

    Saw someone post rules for the Swordmaster a in a similar manner.

    They're better Guard for 120 pts, assuming it's true. M6" 2w, 4+, 2+ save transfer for mages near them.

    (An aside: I'd honestly take Guard if they had the 2" range and just the Flurry of blows profile. Maybe the magic shrug too. Maybe they'll get a rework when we enter the Broken Realms.... Probably not. )
     
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  11. Nart
    Carnasaur

    Nart Well-Known Member

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    In this case, they won't take Swordmasters.
     
  12. Canas
    Slann

    Canas Ninth Spawning

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    Sigh...

    The severith seems weird, why does he have so many bonusses/special rules for getting into melee range when he's supposed to be a ranged character.
     
  13. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    But they look so good. I want 10 :(


    ------------------------------------------------------
    These don't seem awful or anything. But I'm struggling to think why I'd want them instead of Sentinels. The accuracy and rend is nice...but I can't imagine it outdoes Sentinels with Lambent Light and Power of Hysh
     
  14. Nart
    Carnasaur

    Nart Well-Known Member

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    More:

    Lord Regent
    14" move 6w 3+ save
    -1 to be hit, +1 to casting when he casts his warscroll spell, loses these when he pops his last aetherquartz
    unmod hits of 6 1 mw and sequence ends
    greater power of hysh cv 7 pick d3 friendly sunmetal wielding (hahahahaha bladelords) wholly within 18" and visible, 5+ instead of 6+ sunmetal
    5a 2+ 3+ -1 1 weapon
    3 3+ 4+ - 1 horns and claws
    150p

    windmage
    16" move, 5w 5+ save
    +1 to saves vs shooty
    unmod saves of 6 vs shooty reflect 1 mw onto enemy units within 9" that are visible (1:1 ofc)
    windchargers starting a move wholly within 6" get 16" move and fly
    1/1 wizard
    spell: cv5, pick 1 enemy within 9" and on a 2+ they take d3 mw

    Loreseeker: 6" 6w 4+
    12" 2a 3+ 3+ -2 d3 staff
    4a 2+ 3+ -1 d3 melee
    if an enemy with an artifact is slain within 3" get 1 cp
    +1 to save if it's more than 9" from friendly models
    can deploy more than 3" away from enemy units and not in your territory start of first battle round instead of normal deploy
    if you set it up within 6" of an objectiver that doesn't have enemy units within 6', gain control and your opponent cannot gain control while it's within 6"
    wizard, 1/1, arcane bolt and mystic shield

    Windchargers (150p)
    14" move
    12" bows
    2a 3+ 3+ -1 1 damage
    ignore cover
    ignore terrain as if fly
    not actual fly tho
    leader +1a on bow

    Bladelords are 120 points
    6" move 2w 4+
    and they can bodyguard scinari models on a 2+
    we've seen their other rules

    Ellania and Ellathor, Eclipsian Warsages
    6" move 8w 3+ save
    can be allied into any order general army
    4a 2+ 3+ -2 damage see below
    2a 3+ 3+ -1 d3
    2a 3+ 3+ -1 1
    damage of 1st weapon is equal to the number of the current battle round
    +1 to casting, dispelling, unbinding
    if they're within 3" of general, 4+ 1 extra cp
    once per battle ellathor can do mw equal to current battle round in a 12" line
    end of combat roll a dice, if roll is less than current battle round or less than wounds allocated to this model, heal d6 and remove from battlefield
    if impossible, remove from play, not slain
    wizard, 2/2, unique spell: cv6, 5+ fnp
     
  15. Canas
    Slann

    Canas Ninth Spawning

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    do none of them have any command abilities to actually spend those CP on?

    Also, loreseeker is weirdly powerfull for a wizard, 6 attacks total that all do D3 damage and have rend? That's better than most combat heroes.
     
  16. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    I think the loreseeker is more of a combat character and is only a wizard because he's a Lumineth character to begin with.


    I kinda like him. He might be able to steal and hold a point for a couple rounds with aetherquartz or the right spells.
     
  17. Nart
    Carnasaur

    Nart Well-Known Member

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    [​IMG]
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  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    this is some of the greatest naming GW has ever done...and i hate it
    [​IMG]
     
  19. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    That's hilarious! And wow, that guy went from a pretty poor unit to a super solid buffing machine :)
     
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  20. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    New Zaeland website has the new Warscrolls up.

    That rumor @Nart posted appears to be entirely/mostly true.
     

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