I'm just getting started with a Seraphon army, and assembling kits. I started off with two of the Saurus Start collecting kits, a saurus guard kit, lord kroak, and a skink start collecting. I'm wondering just how many saurus warriors I'll want for a more saurus focused list, and what the weapon mix should be. I watched the video from Caleb on saurus warriors and how in big blobs, it's better to use the spears over the clubs. Is it still worth it to assemble some with clubs, and just how many warriors should I be looking at? I know I want to get at least one box of just warriors, but will only 40ish be enough or should I aim for more? Thanks for any help.
I'd reckon it depends whether you want to run a Sunclaw Star/Templehost or not. If you don't, 40 with spears is a nice single blob. If you do, probably want a few more.
anything 30 and up you want spears 20 or less you want clubs. you always want to take them in a sunclaw and i have found they work best in starborn, rend 2 clubs and rend 1 spears is tasty.
them being a horde unit on 32mm bases is their main downside for me. makes them easily tagged and hard to get a lot of them fighting and moving around the board, so yes teleport is very useful to help them out. in coalesced i would say knights are definitely better every time, even guards as well
40 with spears in starhost, 2 rows of 10 fighting with spear, 1 with jaws. 8.88 damage from spears 0.83 damage from jaws Templehost 6.66 damage from spears 2.22 damage from jaws. at the base from only battalion buffs (and coalesced jaws for the templehost) starhost is slightly better i think only once you drop below 15 does the extra rend on jawz become better ( because you are increasing rend on 2 attacks still whereas at less than 15 the celestite weapons become only 1 each)
yep and that is without the other things starborn gives you. to expand on the temple host spears fighting 10 wide 2 deep with out buffs gets you 6-12 damage starhost gets you 8-13 all with enemy having a 4+ save all chances are within the 80% medium
all of that was unbuffed but is we ignore that then it does (average 2-3 points) but at that point your comparing a +1 to hit on the charge to deep strikes. so it's up to what you think is more valuable