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AoS Chameleon skinks & reserve

Discussion in 'Rules Help' started by Just A Skink, Mar 29, 2021.

  1. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Hi all,
    I played an actual battle last weekend. I lost, but that's pretty common. The battleplan was Total Commitment from the GHB 2020, with diagonal set-up. One of the rules says that you cannot start with any units in reserve and they must be placed on the battlefield. If you do, they're considered destroyed.

    I had a unit of chameleon skinks and put them on the battlefield at the start due to this rule. At the end of my first movement phase I put them into hiding, and then brought them out at the end of my next movement phase. When I re-read the rules for them to everyone, we wondered if they should be allowed to do that in this battle?

    My question(s): If the chameleon skinks go into hiding (which puts them in reserve) at any time in Total Commitment, are they destroyed? Or do you think it's only if they start the battle in reserve they die?

    *I'm sorry but I don't a GHB 2020, so I can't give you the exact wording for the feature of the battle that I'm referencing. If anyone does have one, you're welcome to site it.

    Thanks!
     
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  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Absolutely allowed. The rule only states units need to start on the battlefield, which it sounds like yours did.
     
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  3. Tav
    Kroxigor

    Tav Well-Known Member

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    also works the same for the rule of units in reserve at the start of the 4th battle round being destroyed. you can take them off the board turn 4, return them turn 5
     
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  4. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Cool. Thanks @Putzfrau and @Tav. It seemed like we did it right during the battle, but I just wanted to make sure I wasn't breaking the rules. My chameleons did snipe his wizard/general and all.
     
  5. chefofwar
    Chameleon Skink

    chefofwar Well-Known Member

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    I recently have messed around with chameleons again. they are great.

    I tend to jump the gun on bringing them in too early. just because I can teleport in, doesnt mean they should.... as they always end up dead 1 turn later.
     
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  6. Tav
    Kroxigor

    Tav Well-Known Member

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    its hard to resist. if you have a unit any bigger than 10, it can be a fair bit of damage a turn that you miss out on
     
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  7. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Not to mention a fair bit of points sitting in reserve.
     

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