AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Although we've all been memeing the "Watertight" rules quote...this is pretty damn good for formatting and detail.
     
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  2. NecridHydra
    Temple Guard

    NecridHydra Well-Known Member

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    Lore spells from the core book, not the battletome. Kinda sucks but not bad as I thought you'd meant.
     
  3. Canas
    Slann

    Canas Ninth Spawning

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    That's just more confusing...

    On a sidenote, how many enhancements are supposed to be normal? They no longer list a base level of 1 general trait & 1 artifact + 1 per battalion.
    Is this put in the battlepacks? Why are the battlepacks seperate from the core rules?

    The formatting is decent, but I can't help feeling like there's stuff missing. Like the battlepacks, why isn't that explained in here.

    Also, so much for having the rules fit on 1-2 pages. Now we need an entire book of 44 pages.

    Though it's not the worst they've made I guess :p
     
  4. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    They get your email for advertising etc
     
  5. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Do they not already have the email address of anybody who would be downloading it? :p
     
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  6. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Not to be that guy already, but Read section 27.3 entirely.
     
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  7. Skained
    Chameleon Skink

    Skained Well-Known Member

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    -.- Our basti has lost ignore rend without wounds, section 22.2.1 "Modifiers will never reduce an attribute below 0", was 1 before -.-
     
  8. Canas
    Slann

    Canas Ninth Spawning

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    Ah, somehow managed to gloss over that one line. Expected it to be in it's own subsection. Or at least for the number to be in bold.
     
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  9. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    For simplicity's sake that's probably for the best.
     
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  10. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    This is incorrect. Rend modifies the dice roll, not the characteristic. Refer to 13.3, step 3.
    Characteristics could never be less than 0, but could reach zero before, if I recall.

    Dice rolls could never be modified bellow 1. I don't see that having changed anywhere.
     
  11. Seraphandy
    Razordon

    Seraphandy Well-Known Member

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    Just in case :) You have to give them your address to download it and you might not be signed up to the newsletter. Maybe I'm getting cynical in my old age...
     
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  12. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    I guess I'm not worried about skinks anymore.

    Stacking Curse and Serpent Staff is going to be disgusting.

    On Knights too, for that matter
     
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  13. xoid
    Terradon

    xoid Well-Known Member

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    Maybe, though you can get the link without signing up for the newsletter. I know because I didn't check the box and got the link.
     
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  14. xoid
    Terradon

    xoid Well-Known Member

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    So you can stack buffs to overcome negatives, you just can't end up with more then a plus one. I can see this being something you do occasionally if facing something with a lot of rend. Use mystic shield and all-out-defense to offset 2 points of rend.
     
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  15. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    that's weird, but i much appreciate it.
    For once, i approve.
     
  16. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Knights suffer from not being able to trigger both Curse's mortals and the Scar Vet's exploding six's CA. Mortals is still probably better but its a little bit more of a choice. And don't potentially need to spend an enhancement on it.
     
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  17. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Reckon you could just use All Out Attack or Wrath of the Seraphon instead, since it maths out the same

    Super tasty...
     
  18. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Not in Koatl's Claw unfortunately.
     
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  19. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Speaking of (most) Saurus not having a way to hit on 2s anymore, I wonder if people might prefer to start bringing blocks of 10 Guard rather than 20-30 Warriors...
     
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  20. Nart
    Carnasaur

    Nart Well-Known Member

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    Which won't be able to get into range effectively. Honeycombing may help though, but why not just take knights? You still can effectively get like 8 into combat and you don't really need any more.
     

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