Hi, so I love the Seraphon and I have the Skink starter box with a Slann Starseer. I want to build an army with these in mind. I can change later on when I buy more units but I love the Slann and I love skinks and big Dinos so is there an army with these units in I can aim for? Thank you!
Quoting myself from a neighbour thread: I wouldn't search for something strong out of the SC box. It is only SC anyway. Some general rules: - boltspitter and shield is still the best load out for skinks; - bastiladon takes solar engine, no "ifs"; - terradons are probably still better with bolas. To expand your force you will need at least one skink box, but you may go even with two more . Saurus start-collecting looks like a good idea to get carnosaur or troglodon. Stegdon is never a miss. You also will need a priest or an astrolith bearer, or both.
I've been thinking and I wonder if skinks are just better with boltspitters and clubs now, even more so if you're running a priest that gives +1 save. Reason being that their save is capped at +1 now and between the priest and AOD it's pretty easy to get to 5+ so the significantly better club melee attacks might be the better option, especially if you're running a Skink focused list where you want them to do the heavy lifting and buffing them up with a priest and starpriest. What are your thoughts on this?
Single dedicated clubs blob always had a place and still has it. But for 10-model units you want a bit more survivablity, as with clubs you want get any effective melee anyway. This one 5+ can save you an objective or stop an enemy from getting into your ranks. Also, don't forget that additional save stack gives shield skinks reduce rend by 1.
Good point, so 10 strong screens would still be shield and jav/blowpipe, and if you're counting on skinks doing work then blowpipes and clubs in 30 Skink units is prob the way to go majority of the time
Don't forget that pipe+shield still have more reseliense against -1 rend and more. With, say, all out defense they will roll 5+ against -1 rend, while club guys will throw 6+. And that may be more important than it seems. Also there's a small hope that GW changes the wording of the shields. But it is a small one.
Yeah if they change the wording on the shields that would make quite a difference. I guess when I'm saying "relying on skinks to do heavy lifting" I'm assuming you're pairing them with at least a priest so they will get his buff for run/shoot/charge and +1 save so bolt and clubs are at 5+ with that. Then if you have a 30 blob and need to ignore a rend you can AOD.