Slann
Scalenex
Keeper of the Indexes
- Messages
- 11,464
- Likes Received
- 20,383
- Trophy Points
- 113
I do like that TWW2 added the hippogryph knights as a unit, similar to the griffin-knights in the Empire.
Not sure what dino the Lizardmen could have added to make a monster-cav unit though? We got the t-rex already, we got the triceratops, got the velociraptor and ankylosaur, a thunder-lizard is too big and a spiked stegosaurus is too slow?
I homebrewed a very gimmicky monstrous cavalry called Lurkerdons. I don't know how practical Lurkerdons are, but it always bugged me that the Big Red Book laid out rules for Sea Creature and nothing in any of the army books has that rule. The only time I've seen something with Sea Creature was one monster in the Monstrous Arcanum which was a limited run Forge World supplement that was not tournament legal in most places.
Anyway, I decided Lurkerdons have the Sea Creature rule as well as Aquatic. They kind of look like the Mosasaurus.
The main difference is to make their flipper feet a little bit more like conventional feet. Sort of like a cross between a Mosasaurus and a crocodile. Lurkerdons prefer the water, and they are slower on land, but they are not helpless on land teh way a Mosasaurus would be. On the table top, they are powerful but slow. Unless there is a water feature nearby, in which case they are powerful and fast as long as part of their movement crosses a body of water.
So anyway, cross a Mosasaurus with a crocodile and either put a Saurus Warrior on it or maybe two or three Skinks in a mini-howdah and that's a Lurkerdon.
In my fluff pieces, Lurkerdons are a staple of Southlands army and a tiny specialized niche within the Lustrian armies pretty much only used for patrols in the Amaxon River.