Not only that. The army has to have a reliable way to cast it and we do. Even without asto it has 24" threat range, which is huge. We can both freely cast and unbind it to always have it where we need it.
What the heck!? Another Lumineth book? I may be remembering wrong, but isn't that the third book for them in three years?
This thing is Games Workshop doesn't do one off Heroes, Not without a book. At the very least I can't remember any instance where a army got a hero that didn't come with the book
Yeah, that's a good point. Hmm... For some reason I thought GW has added a solo heroes with just a new boxed set. Didn't they do that with the Sylvaneth and Gloomspite box a couple years ago? Even if I am remembering that correctly, random solo heroes would be the outlier and not the norm.
Where is this rumor about scaly skin coming from? I keep hearing it but never seen an official source.
That's from 28/05 Sylvaneth Battletome The Wyldwoods will act like spell portals GHB / Battlescroll Dragon hero phase move goes away Thunder lizards scaly skin also goes away Living City Strike then Melt Away must finish the movement outside 9" of any enemy Lumineth Battletome Sentinels 24" reach, need LOS and lambent is changed though I dont know how Wind Spirits no longer move in opponents phase Stonemage can let the Stoneguard do MWs on 5s and 6s
I personally think, that GW could replace -1 dmg with something else. Because right now we're the only faction that could negate the new "powerful" battalion (+1 dmg against veterans)
That also means we are the only ones who can use the new rules. bounty hunters is just far to powerful and will lock out all vetrans. being able to dodge it means we can actualy play with the new toys
I mean they're elfs what did you expect? It now only ever kills 1 model? This feels very weird. And yeah, definitly feels like something the Nighthaunt are going to have a field-day with. As for the new rules. It feels like a lot of rulebloat. The ability to fight in two ranks is usefull I guess, especially for something like Saurus warriors & guard, who really need it. But at the same time I'm not sure I like the idea of ogres & SCE fighting in double ranks. This is rather accurate. It feels like it's all there for the sake of change, not because it is an actual logical change that was needed.
Goonhammer has an article about the General's Handbook 2022. Interesting reading. Endless spells might be a thing again, as some have really changed to give powerful effects. At the end of the article they actually say that, although they're excited about the new rules, this season might be too complex/challenging for the casual player. They suggest the option of just staying with current AoS 3, or vanilla AoS 3. https://www.goonhammer.com/generals-handbook-2022-2023-season-1-the-goonhammer-review/
That is a rather long list of changes. Even ignoring the bloat in complexity, it also just feels like a bit too much to change over a single GHB. Especially as it's changes that affect the core of the game. They're not necesarly bad changes, but it feels like a good chunk of this should've been introduced at the start of 3.0 (or maybe 4.0), not as a "seasonal" update.
My feelings exactly. I'm not a big fan of the "seasons of war" concept. I'd rather them focus on actually balancing the game instead of just randomly shifting the way the game is played every six months to a year. Not that I'm against having more options and different ways to play, but I'd rather them focus on balancing the core rules and adding stuff like this as optional ways to play instead of essentially saying you *must* do it this way if you play to play competitively anymore. Also the obligatory comment about sketchy it is to be constantly shifting the meta to make people buy new models or entirely different armies if their army doesn't benefit from the newest set of rules...