The GREAT 40k thread

Discussion in 'General Hobby/Tabletop Chat' started by Killer Angel, Oct 4, 2020.

  1. BrotherSutek
    Terradon

    BrotherSutek Well-Known Member

    Messages:
    542
    Likes Received:
    1,031
    Trophy Points:
    93
    Well painted. I really want to like the model as there are many things I enjoy it's just so busy. This paintjob cleans up a lot of the GW ultra highlight fixation scheme but it's still feels cluttered.
     
    NIGHTBRINGER likes this.
  2. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
    [​IMG]

    Not quite four years ago, a bit more than that (2019).
     
  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,032
    Likes Received:
    34,545
    Trophy Points:
    113

    Yep, i knew about this.
    The guy was really a great person.
     
  7. - Q -
    Slann

    - Q - Well-Known Member

    Messages:
    7,906
    Likes Received:
    13,877
    Trophy Points:
    113
    Legend.
     
  8. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  9. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

    Messages:
    12,103
    Likes Received:
    25,116
    Trophy Points:
    113
  10. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,032
    Likes Received:
    34,545
    Trophy Points:
    113
  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
    Tk'ya'pyk likes this.
  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  13. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  14. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
  15. Tk'ya'pyk
    Skar-Veteran

    Tk'ya'pyk Well-Known Member

    Messages:
    2,418
    Likes Received:
    6,761
    Trophy Points:
    113

    ....
    nope. AI done messed this one up. Three sets of fingers, two on the gun plus a free hand? Creepy enough to begin with and shall haunt my nightmares, but that just makes it worse.
     
    BrotherSutek and NIGHTBRINGER like this.
  16. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,856
    Trophy Points:
    113
    They should have made a Chaos Space Marine... then the extra hands and weird finger issues could have been attributed to Chaos mutations!
     
  17. - Q -
    Slann

    - Q - Well-Known Member

    Messages:
    7,906
    Likes Received:
    13,877
    Trophy Points:
    113
    You're right, that's creepy. What is it with AI and hands?
     
  18. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,735
    Likes Received:
    8,782
    Trophy Points:
    113
    It wouldn't surprise me if it had something to do with how it's "learning" from the training data. Current "AI" models at best have a very rudimentary ability to correlate words with images of objects that are "alike", but they do not demonstrate the ability to understand what the object is supposed to be, let alone how it is supposed to interact with other objects or why.

    When it comes to hands in particular, think of how many different ways a hand can be depicted, not just from orientation relative to the viewer but also from posture and gesture. It's intuitive to us that a hand is a versatile body part whose purpose is to manipulate objects in one's environment (if not also a means to communicate), but to an "AI" it's just a wide range of wildly different shapes that somehow correlate with an arbitrary "hand" descriptor. With such variability in how a hand can appear, all the "AI" can really do is essentially guess at what visually defines a hand according to the training data it was provided, which in most models ends up being a composite average that dives deep into the Uncanny Valley.
     
    - Q - likes this.
  19. - Q -
    Slann

    - Q - Well-Known Member

    Messages:
    7,906
    Likes Received:
    13,877
    Trophy Points:
    113
    I get your point on positional complexity, but you'd think by now AI would learn that humans have two hands (barring disease or injury).
     
    Tk'ya'pyk likes this.
  20. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,735
    Likes Received:
    8,782
    Trophy Points:
    113
    Two things are working against current "AI" models that lead to this kind of a result: they're eating their own shit as an increasing portion of their training data, and they lack object permanence. They may have some recognition of the shapes needed for a hand or arm (however fucked up they may be), but if an intervening object is in the way of how they interact in the image (i.e. a gun), a program designed to make 2-D images of 3-D objects does not intuit that the two features are supposed to be part of a contiguous whole.
     
    Tk'ya'pyk and - Q - like this.

Share This Page