@Rook I honestly don't think we'll get any increases at all as the army is already fragile and the damage output is nowhere near great and that compensates for the exceptional mobility of ours. If anything touches you that is not a battleline unit - our unit is either erased or unable to have a serious impact afterwards. Decreases ? Yeah, I guess they 'll either rework the majority of saurus warscrolls (unlikely as they could do that straight on on a new book at some point) or decrease their points
Random question and I wasn't sure where to ask it. With the change to mystic shield does anyone worry the Bastiladon will be as useful as it is now?
We'll have to be more selective when choosing our engagements but they are still probably the most reliable firepower in our army. I don't see them leaving competitive lists any time soon - that said, I don't think Seraphon in general will be as competitive as they are now for a myriad of reasons.
I feel that they will see much more play within thunderquake formations and less out, though it is still viable to do so outside of it I can just picture having a thunderquake list that is savage with rerolls to wound and save covers the mystic shell spell however then it allows your slann (if running a slann) to save that cast to gain 3 summoning points to use at their disposal later to be something popular moving forward at least when it comes to easy list building The mystic shield change renders parts of the thunderquake to be useless (or the spell to be useless), so you may as well forego the spell on a bastiladon or anything in the thunderquake if going savage
Copied this feom FB! To be honest I thibk we aregoing to be verystrong next eddition As of now we are seing more amd more seraphon armies close to thetop tables.... Now with point reductions and summoning and multiple command habilities our sinergies get evem better. ---------- So for all the boys that havent seen the copy of the new rules ill make a quick post about whats new. For the mods ill already say i got permission to post this as all the books are able to be viewed as open copy in GW stores. if I still break any rules I'll take the post down. But now we will first talk about point drops! Our units in general didnt see a lot of point changes (RIP kroxigors) except for the batallions which is going to make quite a few of you very happy. The Oldblood on Carnosaur, Saurus knights and Saurus guard all dropped an amazing and game changing 10 points. The stegadon dropped 20 points but worst of all, our skinks lost their max unit points reduction. All the battalions from the previous books are in this one, with a minor tweak to Fangs of Sotek. the battalions on the other hand got a major buff. While the shadowstrike and heavenswatch starhost still cost 180 points, Our thunderquake starhost got dropped to 120 points! Fangs of Sotek is dropped to 70 points and gives a new ability. The ancient warlord ability is changed that you now get 1 extra command point at the start of the battle. But the biggest boy of them all is that the bloodclaw starhost, which presumable lets you use free command abilities, is dropped to 150 points! I might have forgotten one or two but in general all battalions seemed to have dropped. The cheaper ones generally stayed the same. Next up command traits and artefacts. All the traits and items are once again the same in name and nature, but they have some minor tweaks to them. I will only write down the ones that are different Arcane Might: Reroll a failed unbinding or casting roll Disciplined Fury: Reroll hit rolls of 1 for melee weapons. Mighty War Leader: Roll a dice in each of your hero phases, on a 5+ you get a command point Artefacts Light of Dracothion: One time auto dispell a spell within 15". Incandescent Retrices: Same stuff but your hero heals D6. For allegiance abilities the only change we got is that our spells add an extra 6" if your casting is 10 or more. This seems more reliable as you can put a slann on steroids and just slap stuff globally. Summoning: Im going to try and recreate the list as close as i can remember it but dont hold me at gunpoint for any mistakes. 6 points: 10 Skinks, Salamander, Razordon, Handlers 12 points: Terradon, Starpriest, Ripperdactyl, 10 warriors, Sunblood, Eternity warden, Oldblood, 5 Guard, 5 Knights, 20 skinks, Skin (star)priest. 18 Points: 20 warriors, troglodon, Engine of the gods, Kroxigor (RIP), Chameleon skinks 24 points: Carnosaurs, bastiladon, stegadon This is all about 80% certain as i had only an hour to look it in and its 2 hours later as im writing this down. For shits 'n giggles ive already looked into some lists With the points drop for knights it could actually be (more) viable to use a firelance starhost. The 40 point drop, if you take 20 knights, helps paying for a new endless spell called Chronomatic Cogs. This spell lets you add 2" move to your army and either add 2 to charges or reroll charges (i didnt look that much into it). Add to this your constelation and you have an army that can crash 2x 10 man units of knights into the enemy turn 1 with a 3" charge. Another fun one could be with the fangs of sotek, giving you a 10" move turn one without marching. If you have an engine of the gods that somehow rolls 3 6's you got lizards sprinting 20" in a turn or 40" if they march. This is all i could write down, hope it helps some of you lizardbois out
Rip Krox But I can understand given the horde meta, I fought 100 goblins the other day with 2 moon hammers that in total did something like 60 attacks not including the other 4 kroxigors attacking Also thanks for the info dude much appreciated
They're reducing point costs by ten points? I though every unit in the game was priced in increments of 20? Or is this one of the changes for the new edition? Will be sad to see the end of 200 point skink hordes as well.
Skeptism. I saw this post as well, and I haven't heard anything else doing the rounds. Wonder how he saw the GH2018.
@Xlanax_lot btw just in case I wasnt clear enough : thank you SOO MUCH for sharing this my man ! Once again you 've been really really helpful !
I don't know if we do lose it, at least not to my knowledge But yeah the 30" that all armies get is pretty brutal
Wait, what? Point reductions? I thought everything in summoning armies would get more expensive?! .. .... Ok, I need to stop reacting before reading thoroughly. Will do that now. Thanks for posting!
Got it. My main concern is now we don't have a way to give our bastiladon a 2+ save. Rerollable 3+ is still great though.
Yeah I feel you Hoping there's some sort of new synergy out there we can leverage off, like how SCE still get their +1 to saves near the dracoth I think it is Because I don't like having some models/armies (non SCE) nerfed but SCE unphased. Just makes there more of a disconnect between the communities and leads to more salt and issues in the future
SCE get +1 to save from both the Staunch Defender command trait and also the Lord-Castellant's lantern ability. Yep, I'm definitely pretty dark about the fact that Mystic shield getting nerfed hits everybody pretty hard... with the exception of Stormcast.
Well I think we should see it this way: SCE have no use of the new Mystic Shield in many cases. The old one would have been way better for them as it would have granted a lot of their units a rerollable 2+ save.