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AoS Faction Focus is Up!

Discussion in 'Seraphon Discussion' started by Xlanax_lot, May 29, 2018.

  1. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    @Rook I honestly don't think we'll get any increases at all as the army is already fragile and the damage output is nowhere near great and that compensates for the exceptional mobility of ours. If anything touches you that is not a battleline unit - our unit is either erased or unable to have a serious impact afterwards.

    Decreases ? Yeah, I guess they 'll either rework the majority of saurus warscrolls (unlikely as they could do that straight on on a new book at some point) or decrease their points :p
     
  2. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Sounds awesome! this will be a really fun mechanic
     
  3. claymore36
    Saurus

    claymore36 Active Member

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    Random question and I wasn't sure where to ask it. With the change to mystic shield does anyone worry the Bastiladon will be as useful as it is now?
     
  4. PabloTho
    Razordon

    PabloTho Well-Known Member

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    We'll have to be more selective when choosing our engagements but they are still probably the most reliable firepower in our army. I don't see them leaving competitive lists any time soon - that said, I don't think Seraphon in general will be as competitive as they are now for a myriad of reasons.
     
  5. Rook
    Skink

    Rook Member

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    I feel that they will see much more play within thunderquake formations and less out, though it is still viable to do so outside of it


    I can just picture having a thunderquake list that is savage with rerolls to wound and save covers the mystic shell spell however then it allows your slann (if running a slann) to save that cast to gain 3 summoning points to use at their disposal later to be something popular moving forward at least when it comes to easy list building

    The mystic shield change renders parts of the thunderquake to be useless (or the spell to be useless), so you may as well forego the spell on a bastiladon or anything in the thunderquake if going savage
     
  6. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    Copied this feom FB!

    To be honest I thibk we aregoing to be verystrong next eddition

    As of now we are seing more amd more seraphon armies close to thetop tables.... Now with point reductions and summoning and multiple command habilities our sinergies get evem better.



    ----------


    So for all the boys that havent seen the copy of the new rules ill make a quick post about whats new.

    For the mods ill already say i got permission to post this as all the books are able to be viewed as open copy in GW stores. if I still break any rules I'll take the post down.

    But now we will first talk about point drops! Our units in general didnt see a lot of point changes (RIP kroxigors) except for the batallions which is going to make quite a few of you very happy.

    The Oldblood on Carnosaur, Saurus knights and Saurus guard all dropped an amazing and game changing 10 points. The stegadon dropped 20 points but worst of all, our skinks lost their max unit points reduction.

    All the battalions from the previous books are in this one, with a minor tweak to Fangs of Sotek. the battalions on the other hand got a major buff. While the shadowstrike and heavenswatch starhost still cost 180 points, Our thunderquake starhost got dropped to 120 points! Fangs of Sotek is dropped to 70 points and gives a new ability. The ancient warlord ability is changed that you now get 1 extra command point at the start of the battle. But the biggest boy of them all is that the bloodclaw starhost, which presumable lets you use free command abilities, is dropped to 150 points! I might have forgotten one or two but in general all battalions seemed to have dropped. The cheaper ones generally stayed the same.

    Next up command traits and artefacts. All the traits and items are once again the same in name and nature, but they have some minor tweaks to them. I will only write down the ones that are different

    Arcane Might: Reroll a failed unbinding or casting roll
    Disciplined Fury: Reroll hit rolls of 1 for melee weapons.
    Mighty War Leader: Roll a dice in each of your hero phases,
    on a 5+ you get a command point

    Artefacts
    Light of Dracothion: One time auto dispell a spell within 15".
    Incandescent Retrices: Same stuff but your hero heals D6.

    For allegiance abilities the only change we got is that our spells add an extra 6" if your casting is 10 or more. This seems more reliable as you can put a slann on steroids and just slap stuff globally.

    Summoning: Im going to try and recreate the list as close as i can remember it but dont hold me at gunpoint for any mistakes.

    6 points: 10 Skinks, Salamander, Razordon, Handlers

    12 points: Terradon, Starpriest, Ripperdactyl, 10 warriors, Sunblood, Eternity warden, Oldblood, 5 Guard, 5 Knights, 20 skinks, Skin (star)priest.

    18 Points: 20 warriors, troglodon, Engine of the gods, Kroxigor (RIP), Chameleon skinks

    24 points: Carnosaurs, bastiladon, stegadon

    This is all about 80% certain as i had only an hour to look it in and its 2 hours later as im writing this down. For shits 'n giggles ive already looked into some lists

    With the points drop for knights it could actually be (more) viable to use a firelance starhost. The 40 point drop, if you take 20 knights, helps paying for a new endless spell called Chronomatic Cogs. This spell lets you add 2" move to your army and either add 2 to charges or reroll charges (i didnt look that much into it). Add to this your constelation and you have an army that can crash 2x 10 man units of knights into the enemy turn 1 with a 3" charge. Another fun one could be with the fangs of sotek, giving you a 10" move turn one without marching. If you have an engine of the gods that somehow rolls 3 6's you got lizards sprinting 20" in a turn or 40" if they march.

    This is all i could write down, hope it helps some of you lizardbois out
     
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  7. Rook
    Skink

    Rook Member

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    Rip Krox


    But I can understand given the horde meta, I fought 100 goblins the other day with 2 moon hammers that in total did something like 60 attacks not including the other 4 kroxigors attacking

    Also thanks for the info dude much appreciated
     
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  8. PabloTho
    Razordon

    PabloTho Well-Known Member

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    They're reducing point costs by ten points? I though every unit in the game was priced in increments of 20? Or is this one of the changes for the new edition?

    Will be sad to see the end of 200 point skink hordes as well. :(
     
  9. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Skeptism. I saw this post as well, and I haven't heard anything else doing the rounds. Wonder how he saw the GH2018.
     
  10. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    GWs have open copies right now.
     
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  11. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Thanks a bunch, I do hurt a bit but some of the changes in first site.. but who knows ?

    We 'll see
     
  12. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    @Xlanax_lot btw just in case I wasnt clear enough : thank you SOO MUCH for sharing this my man ! Once again you 've been really really helpful !
     
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  13. HolySalad
    Skink

    HolySalad Member

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    Isnt anyone else annoyed that we lose our global unbind and the other factions go up to 30?
     
  14. ChubbSkink
    Saurus

    ChubbSkink Member

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    Is this another leak?
     
  15. Rook
    Skink

    Rook Member

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    I don't know if we do lose it, at least not to my knowledge

    But yeah the 30" that all armies get is pretty brutal
     
  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Wait, what? Point reductions? I thought everything in summoning armies would get more expensive?!

    ..

    ....

    Ok, I need to stop reacting before reading thoroughly. Will do that now. Thanks for posting!
     
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  17. claymore36
    Saurus

    claymore36 Active Member

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    Got it. My main concern is now we don't have a way to give our bastiladon a 2+ save. Rerollable 3+ is still great though.
     
  18. Rook
    Skink

    Rook Member

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    Yeah I feel you

    Hoping there's some sort of new synergy out there we can leverage off, like how SCE still get their +1 to saves near the dracoth I think it is

    Because I don't like having some models/armies (non SCE) nerfed but SCE unphased. Just makes there more of a disconnect between the communities and leads to more salt and issues in the future
     
  19. PabloTho
    Razordon

    PabloTho Well-Known Member

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    SCE get +1 to save from both the Staunch Defender command trait and also the Lord-Castellant's lantern ability. Yep, I'm definitely pretty dark about the fact that Mystic shield getting nerfed hits everybody pretty hard... with the exception of Stormcast.
     
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  20. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Well I think we should see it this way: SCE have no use of the new Mystic Shield in many cases. The old one would have been way better for them as it would have granted a lot of their units a rerollable 2+ save.
     

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