Fair warning, incoming wall of text
the rules change so often that any phisical media is going to be out dated very soon if you like the cards fine i just like my stuff not to be wrong.
O sure, it has its advantages. It just has very significant disadvantages as well... Also do they even update the warscrolls on there?
your right win rates are pointless thats why slaneshes 80% win(factoring out mirror matches) rate is fine and it's both perfectly balanced and fun to play against

balance is not soly about fun its about how fair a game is(witch most people attribute as one of the mane things that make games fun but whatever lets ignore that.)
That's not what I said. I said that winrate is pointless as a measure of how well balanced & healthy a game actually is as it simplifies everything down to 1 number. Ignoring every single little thing that factors into how that number came around. Slaanesh is overpowered, but ultimatly that doesn't dictate it's winrates.
To give an extreme example, you could make a monstrous model like Gotrek but even worse. Now add in the rule that the first turn you have to flip a coin, tails you lose the game, heads you continue the game as normal. It'l probably have a "healthy" winrate. But I don't think anyone is going to claim the model isn't completly broken and unfun to play against.
in a perfect world it would be 50% like most board games
Most boardgames that are interesting actually don't have a 50% winrate. Most tend to favor 1 player, or be a guaranteed draw, assuming optimal play. Games with RNG can come to a more balanced winrate, but to get 50% you essentially need to thrown in so much RNG player actions barely matter anymore as you need to negate every single (dis)advantage players manage to create.
. more rules means that it's easier to screw up yes but the more you have to work with the finer the balance can be you yourself have complained about the lack of tuffnes in AoS. yes some rules are bad and yes GW is bad at making them equal out but my point wasn't to have all the rules it was that more is better then none. i like alliance abilities i like endless spells i like mount traits and conclaves. all of witch wold be gone if we got rid of battle tombs and just did cards which was what i was responding to.
O getting rid of all rules is equally bad. But praising complexity for complexities sake is no better.
we only have 2 ways of rerolling 1s constellations and the spell every one hates these are redundant due to the AB but he can't be every where and constilations is map wide and only hapens 1/3 of the time . blote is a thing but we haven't reached it yet we don't have an appendicitis of terms like old fantasy does and dispight the redundancy in our book we are ooooold and most of the new books dispight having more rules don't have this problem
Constelation, the spell, Astrolith bearer, Sunblood'scommand ability, Scar vet on cold one's command ability, Stegadon's alpha, terradon/ripper's swooping dive, Shadowstrike's the trap is sprung rule, Thunderquake's swift rule. And several realm artifacts and spells. And then I probably forgot some as well. These all give variants of re-roll hits/re-roll hits of 1. It is both our most common buff and more often than not the only buff that unit can really get. Adding in that new spell to this already massive list was all sorts of pointless.
So by adding six cities to choose from, they made it six times more complicated.
I can imagine trying to play a game and explain that my steam tanks can fly because they are from a certain city. Imagine how frustrating and dumb that would sound if you had that rule sprung on you middle of the game.
This is indeed one of the biggest issues right now. AoS is an utterly massive game, and by adding in subfactions that vary this wildly in what they do it just gets more and more complicated to keep track of everything. A similar thing can be said for the extend to which they break core rules (e.g. our random teleporting) both of those are things you need to be super carefull with or it'l spiral out of control.
and the new Rumour engine:
Looks something Cities of Sigmar (snipers) to me.
Gr, Imrahil
Nah, it looks like a admech skitarii gun.