I like it. I don't think there is anything wrong with fan made stuff that isn't perfectly balanced. GW can't even balance their stuff.
Here is the second version of it then, if @LizardWizard approves then I might go ahead with it Blessed Spawning of Dracothion: add 3” to run and charge rolls Blessed Spawning of Tzunki: units can ignore mortal wounds on a 5+ Blessed Spawning of Sotek: if you roll a hit of 6+ on a bite or jaw attack the attack instead inflicts mortal wounds equal to the original damage Blessed Spawning of Quetzl:battleline can reroll failed saves when within 3” of a hero Blessed Spawning of Tlazcotl: battleline units within 5” of a hero are immune to battle shock Blessed Spawning of Chotec: if a model with this special rule is slain, all enemy units it is in combat with suffer a -1 to hit penalty Blessed Spawning of Huanchi: May move through terrain as if open ground, suffering no penalties for movement.
I love the Sotek spawning, and would definitely use it for Sauras builds. On top of that, imagine a Dread Saurian doing 6 me per bite *drool*. All of them seem great though.
I never thought it would be used that way but dam... that’s got potential Hopefully I can give them a try this weekend, it should be fun
Here are the artifacts( most of them are revived lizardmen stuff) Blade of Realities: on a 5+ to hit the attack instead inflicts a number of mortal wounds equal to its normal damage. Piranha Blade: +1 to wound and add -1 rend Light of Dracothion: unchanged Horn of Kygor: all models within 12” can make an additional attack with a weapon of their choice Incandescent Rectrices: unchanged And the list I was thinking of (knights and carnosaurs all got reworked stats) Allegiance: Seraphon Mortal Realm: Ulgu Sacred Spawning of Sotek Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Incandescent Rectrices - Spell: Stellar Tempest Saurus Oldblood on Carnosaur (280) - Artefact: Blade or Realities Saurus Scar-Veteran on Carnosaur (280) - War Spear - Artefact: Sword of Judgement Saurus Astrolith Bearer (160) Skink Starpriest (80) - Spell: Meteoric Convocation Saurus Scar-Veteran on Cold One (100) Battleline 5 x Saurus Knights (160) - Lances 5 x Saurus Knights (160) - Lances 5 x Saurus Knights (160) - Lances Battalions Dracothion's Tail (80) Firelance Starhost (150) Endless Spells / Terrain / CPs Chronomantic Cogs (80) Balewind Vortex (40) Total: 1990 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 108
I have some ideas to expand your sub faction's a little. To be more in line with how they currently do then, forcing a pick of relic and command trait to go along with the subfaction. I'll put it together later...
I guess that, with the recent announcement, there's now going to be more speculation as to what's going to be in the new battletome. I would certainly hope that they make saurus worth taking overall, preferably by ditching the warriors' horde bonuses in favour of solid flat stats, giving them 2 wounds each, capping the unit size at 30, and scaling the rest accordingly.
Something half terrifying is that if they give us a decent battletome we wont have much to complain about, and thus no need for this thread Let’s hope they give us something good
This doesn't really fix the book from a crunch perspective... but I enjoyed how the video tried to make the heroic end for the lizardmen more epic. My favorite part: Spoiler Skaven assassin (in this version Lord Sknitch) tried to assassinate Lord Mazdamundi in Hexoatl, but instead fights an epic duel with Oxylotl the famed chameleon skink instead in a battle I see going a lot like this: (Hope someone catches this reference ) In the end Oxylotl wins, and tells Lord Sknitch the truth about his time in the Warp: "I did not escape from the realms of chaos... the realms of chaos kicked me out"
nice im not even going to touch the lore thats a tangled knot of dumb that others who are better at that sort of thing can handle