1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS Fixing Serephon

Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,466
    Trophy Points:
    113
    I like it. I don't think there is anything wrong with fan made stuff that isn't perfectly balanced. GW can't even balance their stuff.
     
    Canas and Lizerd like this.
  2. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Here is the second version of it then, if @LizardWizard approves then I might go ahead with it


    Blessed Spawning of Dracothion: add 3” to run and charge rolls

    Blessed Spawning of Tzunki: units can ignore mortal wounds on a 5+

    Blessed Spawning of Sotek: if you roll a hit of 6+ on a bite or jaw attack the attack instead inflicts mortal wounds equal to the original damage

    Blessed Spawning of Quetzl:battleline can reroll failed saves when within 3” of a hero

    Blessed Spawning of Tlazcotl: battleline units within 5” of a hero are immune to battle shock

    Blessed Spawning of Chotec: if a model with this special rule is slain, all enemy units it is in combat with suffer a -1 to hit penalty

    Blessed Spawning of Huanchi: May move through terrain as if open ground, suffering no penalties for movement.
     
  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,466
    Trophy Points:
    113
    I like it! I think only treating terrain as though the model had fly is a fair balance adjustment.
     
    Lizerd and ChapterAquila92 like this.
  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Hopefully the new rules work well and make seraphon more lore accurate
     
    LizardWizard likes this.
  5. Carnikang
    Carnasaur

    Carnikang Well-Known Member

    Messages:
    1,301
    Likes Received:
    3,655
    Trophy Points:
    113
    I love the Sotek spawning, and would definitely use it for Sauras builds. On top of that, imagine a Dread Saurian doing 6 me per bite *drool*.
    All of them seem great though.
     
  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    I never thought it would be used that way but dam... that’s got potential :D
    Hopefully I can give them a try this weekend, it should be fun
     
    LizardWizard and Carnikang like this.
  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Here are the artifacts( most of them are revived lizardmen stuff)
    Blade of Realities: on a 5+ to hit the attack instead inflicts a number of mortal wounds equal to its normal damage.

    Piranha Blade: +1 to wound and add -1 rend

    Light of Dracothion: unchanged

    Horn of Kygor: all models within 12” can make an additional attack with a weapon of their choice

    Incandescent Rectrices: unchanged


    And the list I was thinking of (knights and carnosaurs all got reworked stats)
    Allegiance: Seraphon

    Mortal Realm: Ulgu

    Sacred Spawning of Sotek


    Leaders

    Slann Starmaster (260)

    - General

    - Trait: Great Rememberer

    - Artefact: Incandescent Rectrices

    - Spell: Stellar Tempest

    Saurus Oldblood on Carnosaur (280)

    - Artefact: Blade or Realities

    Saurus Scar-Veteran on Carnosaur (280)

    - War Spear

    - Artefact: Sword of Judgement

    Saurus Astrolith Bearer (160)

    Skink Starpriest (80)

    - Spell: Meteoric Convocation

    Saurus Scar-Veteran on Cold One (100)


    Battleline

    5 x Saurus Knights (160)

    - Lances

    5 x Saurus Knights (160)

    - Lances

    5 x Saurus Knights (160)

    - Lances


    Battalions

    Dracothion's Tail (80)

    Firelance Starhost (150)


    Endless Spells / Terrain / CPs

    Chronomantic Cogs (80)

    Balewind Vortex (40)


    Total: 1990 / 2000

    Extra Command Points: 2

    Allies: 0 / 400

    Wounds: 108
     
    ChapterAquila92 and LizardWizard like this.
  8. Carnikang
    Carnasaur

    Carnikang Well-Known Member

    Messages:
    1,301
    Likes Received:
    3,655
    Trophy Points:
    113
    I have some ideas to expand your sub faction's a little. To be more in line with how they currently do then, forcing a pick of relic and command trait to go along with the subfaction. I'll put it together later...
     
    Lizerd likes this.
  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Command traits would be cool, especially as we only have one viable command trait
     
  10. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,739
    Likes Received:
    8,788
    Trophy Points:
    113
    I guess that, with the recent announcement, there's now going to be more speculation as to what's going to be in the new battletome.

    I would certainly hope that they make saurus worth taking overall, preferably by ditching the warriors' horde bonuses in favour of solid flat stats, giving them 2 wounds each, capping the unit size at 30, and scaling the rest accordingly.
     
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Something half terrifying is that if they give us a decent battletome we wont have much to complain about, and thus no need for this thread o_O

    Let’s hope they give us something good
     
  12. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Don't worry, I'm sure we'l find reasons to complain about something :p
     
    Carnikang and Lizerd like this.
  13. Warden
    Slann

    Warden Tenth Spawning

    Messages:
    6,508
    Likes Received:
    18,458
    Trophy Points:
    113
    This doesn't really fix the book from a crunch perspective... but I enjoyed how the video tried to make the heroic end for the lizardmen more epic.



    My favorite part:
    Skaven assassin (in this version Lord Sknitch) tried to assassinate Lord Mazdamundi in Hexoatl, but instead fights an epic duel with Oxylotl the famed chameleon skink instead in a battle I see going a lot like this:

    samurai jack ninja battle.png
    (Hope someone catches this reference :D)

    In the end Oxylotl wins, and tells Lord Sknitch the truth about his time in the Warp: "I did not escape from the realms of chaos... the realms of chaos kicked me out"
     
  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    nice im not even going to touch the lore thats a tangled knot of dumb that others who are better at that sort of thing can handle
     
    Lizerd likes this.

Share This Page