meh I wouldn't say "less skill based". It's more that now the army is playable without needing to be good enough to plan 3 turns ahead. Previously we simply were overly relying on one or two mechanics that only a skilled player could utilize. Making it a hopeless army for "bad" players. At least now a "bad" player can actually have some succes with the army. As for good players, they still have most of their tools left, or at the vary least more or less the same tools other armies have. Imho there should still be plenty of skill expression left for them. As for overall playstyle, a bit less flexibility in exchange for stuff actually being reliable & useable seems like a decent trade-off. Also, I really just wanne know what exactly the idea is behind comet call being on multiple warscrolls, cuz that's weird. And how exactly a "summoning" army would work. Several D3's are simply not reliable, and unless we can field a big coven of slann, or get a battalion that significantly boosts it, I don't see us ever being able to summon our most expensive summons. also against normal wounds.
So skink armies got slightly nerfed? That probably means hopefully Saurus got better to balance that. That's probably the goal for balance. Krox seem to get better which makes me happy as I just painted up a unit of 6.
Came back to a flurry of posts, nice leaks (well the amount, not what we are actually seeing). I know there are still pieces missing to this puzzle, but so far I am not feeling it. Only clear winner is Troglodon, everything else is up- and downsides, commonly known as sidegrades. Confirmation of Skinks losing Wary Fighter would be nice, and the warscroll for the terrain.
Agree with @LizardWizard We're going to be different, and still competitive. The old ways are going away, and much like S2D, we will have to digest our book a bit before we can really smack some folk around.
This exactly. From everything I have seen it does seem like we got buffs. We might not be OB, but we are shaping up to be better than we were. And this is coming from someone who adored our old battletome.
I would say that is the pretty much the definition of less skill based. Before we a tool box that required knowing which tool you will need and when to to deploy it. Oh, and you have to know about it 2 turns in advance. I am not saying it was a good place, but I do believe wins will be less rewarding and easier to come by. This isn't a bad thing, just a new thing.
By the way. Statborne get for free either "Dracothions tail" or "Fangs of Sotek" constellation. Whatever that means. The regular battalions for coalesced seems quite meh... They are the ones with the "...temple of..." In the naming
So overall buff? I have been wanting to run Saurus for a while. Feeling a bit down atm so it would be nice to know if we got a buff
Would like to see the saurus warrior scroll and knight scroll though. Not particuarly enthused with most of the changes. I figured astrolith, thunderquake and bastiladons would get nerfed. Yet it looks like bastiladons got offensively buffed with the lazor
At the cost of rend immunity and loss of a 4+++ shrug, yes. More offensive, less survivable however. Wounding on 4's is still rough though.
meh, I'm fine with the summoning spam dissappearing. But I do hope we can actually summon something usefull more than once in the entire game. meh, as far as I can tell it mostly seems it's easier to not get steamrolled, but not necesarly easier to win (playstyle wise at least, balance-wise the updated warscrolls with halfway decent stats obviously make winning easier.) . The skill floor has dropped, but the skill ceiling has stayed more or less the same. Hence the overall potential for skill expression is the same. At least based on what I've seen so far. Depends a bit on what our remaining faction bonusses, artifacts,mount traits etc. will be though. If those are again just flat stats or damage focussed things with relativly little utility in there then some complexity will definitly have dissappeared.