Slann
Canas
Ninth Spawning
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meh I wouldn't say "less skill based". It's more that now the army is playable without needing to be good enough to plan 3 turns ahead. Previously we simply were overly relying on one or two mechanics that only a skilled player could utilize. Making it a hopeless army for "bad" players. At least now a "bad" player can actually have some succes with the army.Overall, we are less flexible and planning 3 turns ahead is less rewarding and not mandatory. We have lost some major board contro.
However, we have gained MWs, Rend, magic, and better staying power.
I would say we are less unique and skill based. We seeming overall more competitive in the meta though.
As for good players, they still have most of their tools left, or at the vary least more or less the same tools other armies have. Imho there should still be plenty of skill expression left for them.
As for overall playstyle, a bit less flexibility in exchange for stuff actually being reliable & useable seems like a decent trade-off.
Also, I really just wanne know what exactly the idea is behind comet call being on multiple warscrolls, cuz that's weird. And how exactly a "summoning" army would work. Several D3's are simply not reliable, and unless we can field a big coven of slann, or get a battalion that significantly boosts it, I don't see us ever being able to summon our most expensive summons.
also against normal wounds.I'm sorry but it is not that. It is 6+ ward save against MW for friendly units.