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AoS Seraphon coming to Warhammer Underworlds in Season 4

Discussion in 'Seraphon Discussion' started by Matrindur, Aug 22, 2020.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I tend to think too they are smaller... but they could be of the same size, it's just that they lack the human's muscle mass.
     
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  2. Jason839
    Salamander

    Jason839 Well-Known Member

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    Skinks are about 6ft tall, they just hunch over. saurus warriors are almost double the height of humans. The total war games do a good job showing the size differences.

    [​IMG]
     
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  3. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Ah, the Holy Text.

    I REALLY want some Kroxigors with boxing mitts and an ancient/Nakai equivalent.
     
  4. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    I compared the total war ones to their human enemies they're roughly the same height. Well at least the wizard skinks and tehenuain are
     
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  5. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    GW has the chance to make a Nakai model for Aos that Is named Spirit of the jungle. And they can mention that he used to go by nakai as well. We can make him massive as well.
    His base will be on one as big as belakors
    We will put his cost at 420
    Move 10
    12 wounds
    3+ armor save
    Standard of the old ones 3+ 3+ d3 (after killing a unit it becomes 2+ 2+)
    Jaws 4+ 3+ d2
    Gives kroxigors +1 to hit +1 to wound
    5+ ward save
    Can't take more than 4 wounds in a turn
    On successful charge on a roll of 3+ deal 1d6 mortal wounds
    No he doesn't bracket fuck that shit
     
  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    that is a fun warscroll! lets see if we can tidy it up a bit
    . i would drop the morathi wound limit (a 3+ 5++ is more then enough) switch his damage to flat 3 as normal krox are 2 already and put him at 340 and call it good

    Spirit of the Jungle 340 points
    move 10" bravery 10 wounds 12 save 3+
    Standard of the old ones 7 attacks 2" range 3/3/-1/3
    jaws 1 attack 1" range 4/3/-1/2

    memories of Tlanxla
    when this model kills a model in combat he is brought back to when his birth city fell. add 1 to all hit and wound rolls made with it's standard of the old ones weapon for the rest of the battle.

    Icon of Azri
    the peak of his kind all others look to him for example all kroxigor wholly within 16" gain +1 to hit rolls as they are filled with the same rage and purpose

    Old beyond measure
    as the great kroxagor age their scales harden forming a defence stronger then walls or armor when ever a wound is inflicted on this model roll a die on a 5+ the wound is ignored

    mighty bulk
    Kroxagor are huge and hard to stop when they get moving. when ever this model charges roll a die on a 3+ deal 1d3 mortal wounds to a unit within 1"
     
  7. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    Battalion Ghosts of the jungle 180
    Spirit of the jungle
    2-6 units of kroxigor
    0-3 units of skinks

    kroxigor in this battalion gain the mighty bulk ability found on the spirit of the jungle warscroll
     
  8. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Now we're fucking designing a character my dude
     
  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    this is how i got started on lustria online. i love doing it
     
  10. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    We could actually put this a coalesed as well and it might actually be a fairly decent army
     
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  11. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    that is the idea. it might actually be a solid alternative to Skinks of sotek as 8" moving monsters hitting on 2s wounding on 3s would be nasty
     
  12. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    hhhm since it can be a 1 drop im making the battalion cost 180
     
  13. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Plus that filthy ignore wounds to combo on the scaly skin and the extra bites really get me fanning my chops. My God they could release new kroxigors that way as well UGH GW PLEASE
     
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  14. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Would making the standard of the old ones -2 rend be too much or nah?
     
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  15. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    im looking at it like a big rock on a stick not a lot of rend there beyond very strong user. + he already averages 12 damage when under memories of tlanxla
     
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  16. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Fair enough in twwh2 it does look like it was just a hunk of gold on a stick so I can get down with that
     
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  17. Canas
    Slann

    Canas Ninth Spawning

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    Honestly, I'd rather see GW move away from the 400+ god-like heroes and monsters... They're cool and all but they can end up breaking the game (e.g. Nagash basicly mandates the rule of one, and Morathi ruined ranged shenenigans with endless spells for us) and they quickly dominate a match whenever they're used essentially dictating what an opponent can do because they're just that powerfull.
     
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  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    well then it's a good thing this guy can't do that. as he is basically a stone horn with less wounds less damage less move and a aura buff to models that can't be buffed.
     
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  19. Oh_Man
    Kroxigor

    Oh_Man Well-Known Member

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    Speaking of Total War they just announced Rakarth and it looks like he's controlling some dinos. SACRILEGE!

    [​IMG]
     
  20. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    wouldn't be the first time the dark elves have stolen our stuff
     

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