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AoS Seraphon coming to Warhammer Underworlds in Season 4

Skinks are about 6ft tall, they just hunch over. saurus warriors are almost double the height of humans. The total war games do a good job showing the size differences.

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Ah, the Holy Text.

I REALLY want some Kroxigors with boxing mitts and an ancient/Nakai equivalent.
GW has the chance to make a Nakai model for Aos that Is named Spirit of the jungle. And they can mention that he used to go by nakai as well. We can make him massive as well.
His base will be on one as big as belakors
We will put his cost at 420
Move 10
12 wounds
3+ armor save
Standard of the old ones 3+ 3+ d3 (after killing a unit it becomes 2+ 2+)
Jaws 4+ 3+ d2
Gives kroxigors +1 to hit +1 to wound
5+ ward save
Can't take more than 4 wounds in a turn
On successful charge on a roll of 3+ deal 1d6 mortal wounds
No he doesn't bracket fuck that shit
 
GW has the chance to make a Nakai model for Aos that Is named Spirit of the jungle. And they can mention that he used to go by nakai as well. We can make him massive as well.
His base will be on one as big as belakors
We will put his cost at 420
Move 10
12 wounds
3+ armor save
Standard of the old ones 3+ 3+ d3 (after killing a unit it becomes 2+ 2+)
Jaws 4+ 3+ d2
Gives kroxigors +1 to hit +1 to wound
5+ ward save
Can't take more than 4 wounds in a turn
On successful charge on a roll of 3+ deal 1d6 mortal wounds
No he doesn't bracket fuck that shit
that is a fun warscroll! lets see if we can tidy it up a bit
. i would drop the morathi wound limit (a 3+ 5++ is more then enough) switch his damage to flat 3 as normal krox are 2 already and put him at 340 and call it good

Spirit of the Jungle 340 points
move 10" bravery 10 wounds 12 save 3+
Standard of the old ones 7 attacks 2" range 3/3/-1/3
jaws 1 attack 1" range 4/3/-1/2

memories of Tlanxla
when this model kills a model in combat he is brought back to when his birth city fell. add 1 to all hit and wound rolls made with it's standard of the old ones weapon for the rest of the battle.

Icon of Azri
the peak of his kind all others look to him for example all kroxigor wholly within 16" gain +1 to hit rolls as they are filled with the same rage and purpose

Old beyond measure
as the great kroxagor age their scales harden forming a defence stronger then walls or armor when ever a wound is inflicted on this model roll a die on a 5+ the wound is ignored

mighty bulk
Kroxagor are huge and hard to stop when they get moving. when ever this model charges roll a die on a 3+ deal 1d3 mortal wounds to a unit within 1"
 
that is a fun warscroll! lets see if we can tidy it up a bit
. i would drop the morathi wound limit (a 3+ 5++ is more then enough) switch his damage to flat 3 as normal krox are 2 already and put him at 340 and call it good

Spirit of the Jungle 340 points
move 10" bravery 10 wounds 12 save 3+
Standard of the old ones 7 attacks 2" range 3/3/-1/3
jaws 1 attack 1" range 4/3/-1/2

memories of Tlanxla
when this model kills a model in combat he is brought back to when his birth city fell. add 1 to all hit and wound rolls made with it's standard of the old ones weapon.

Icon of Azri
the peak of his kind all others look to him for example all kroxigor wholly within 16" gain +1 to hit rolls as they are filled with the same rage and purpose

Old beyond measure
as the great kroxagor age their scales harden forming a defence stronger then walls or armor when ever a wound is inflicted on this model roll a die on a 5+ the wound is ignored

mighty bulk
Kroxagor are huge and hard to stop when they get moving. when ever this model charges roll a die on a 3+ deal 1d3 mortal wounds to a unit within 1"
Now we're fucking designing a character my dude
 
Battalion Ghosts of the jungle 140
Spirit of the jungle
2-6 units of kroxigor
0-3 units of skinks

kroxigor in this battalion gain the mighty bulk ability found on the spirit of the jungle warscroll
We could actually put this a coalesed as well and it might actually be a fairly decent army
 
that is the idea. it might actually be a solid alternative to Skinks of sotek as 8" moving monsters hitting on 2s wounding on 3s would be nasty
Plus that filthy ignore wounds to combo on the scaly skin and the extra bites really get me fanning my chops. My God they could release new kroxigors that way as well UGH GW PLEASE
 
Honestly, I'd rather see GW move away from the 400+ god-like heroes and monsters... They're cool and all but they can end up breaking the game (e.g. Nagash basicly mandates the rule of one, and Morathi ruined ranged shenenigans with endless spells for us) and they quickly dominate a match whenever they're used essentially dictating what an opponent can do because they're just that powerfull.
 
Honestly, I'd rather see GW move away from the 400+ god-like heroes and monsters... They're cool and all but they can end up breaking the game (e.g. Nagash basicly mandates the rule of one, and Morathi ruined ranged shenenigans with endless spells for us) and they quickly dominate a match whenever they're used essentially dictating what an opponent can do because they're just that powerfull.
well then it's a good thing this guy can't do that. as he is basically a stone horn with less wounds less damage less move and a aura buff to models that can't be buffed.
 
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