8th Ed. Armylist 2500 - 2 slann (Life and Ligh)

Discussion in 'Lizardmen Army Lists' started by Mordechai, Apr 26, 2011.

  1. Mordechai
    Cold One

    Mordechai New Member

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    I´ve never played with this list, but thinking in trying, more fun list that competitive...

    At first, I think that when the opponet see two slann on the table in a 2500 pts game, he will be very worried...

    What do you think?

    1 Slann Mage-Priest (with temple Guard)
    General; 2 Discipline; Magic Level 4; Lore of Life
    # Focus of Mystery
    # Focused Rumination

    1 Slann Mage-Priest BSB (with Saurus 1 or alone)
    1 Discipline; Magic Level 4; Lore of Light; Battle Standard
    # Focused Rumination

    1 Saurus Scar-Veteran (with Saurus 1)
    Light Armour; Shield
    Dragonhelm
    Potion of Foolhardiness

    1 Saurus Scar-Veteran (with Saurus 2)
    Light Armour
    Enchanted Shield
    Warrior Bane

    1 Saurus Scar-Veteran (with Temple Guard)
    Shield
    Gambler's Armour
    Biting Blade
    Iron Curse Icon

    24 Saurus Warriors (Saurus 1, with slann and Scar Vet)
    Spear; Shield; Standard; Musician; Champion

    24 Saurus Warriors (Saurus 2, with Scar Vet)
    Spear; Shield; Standard; Musician; Champion

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    5 Chameleon Skinks
    Blowpipe

    5 Chameleon Skinks
    Blowpipe

    21 Temple Guard (with Slann General and Scar Vet)
    Halberd; Light Armour; Shield; Standard; Musician; Champion
    Razor Standard

    1 Salamander Hunting Packs
    3 Skink Handlers

    1 Salamander Hunting Packs
    3 Skink Handlers


    Models in Army: 122
    Total Army Cost: 2498.0

    Cheers,
    Marcos
     
  2. n810
    Slann

    n810 First Spawning

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    Seems like it should work. :)
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    You may not have the points to do this, but I would strongly suggest getting cupped hands on the Light Slann to help with the eventual miscast. The only other changes I would make would be to up the chameleons to 2 units of at least 8 and raise the salamanders to 2 units of 2 (with extra snacks, of course).
     
  4. Mordechai
    Cold One

    Mordechai New Member

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    the only changes i think is possible in this list is drop 4 saurus from each unit or drop one unit of skinks... But doing that I think that would be more valuable put another salmander, one unit with one and another unit with 2...

    I´ll try to test this list...
     
  5. Bauhus
    Skink

    Bauhus New Member

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    At first glance, list seems pretty good. My only thoughts are as such:

    You have a Scar vet in the Temple guard to accept challenges for your Slann, which isn't a bad idea, but you have Lore of Life, and when you regrowth, your champions get rezed first. When I run Lore of Life, I don't bother with the Scar vet with the TG unit, cuz if the Champ dies, then he just gets rezzed.

    And yeah, more Salamanders = awesome.

    -Bauhus
     
  6. Mordechai
    Cold One

    Mordechai New Member

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    I think the ideia of the Scar Vet in the temple guard is to smash oponents... and use the champion on challenges... the Scars Vets, in the 3 units can almost guarantee about 2-3 more of combat resolution...

    My intention is to march with everything to charge and close combat... using those spell to upgrade the 3 solid blocks!
     

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