I´ve never played with this list, but thinking in trying, more fun list that competitive... At first, I think that when the opponet see two slann on the table in a 2500 pts game, he will be very worried... What do you think? 1 Slann Mage-Priest (with temple Guard) General; 2 Discipline; Magic Level 4; Lore of Life # Focus of Mystery # Focused Rumination 1 Slann Mage-Priest BSB (with Saurus 1 or alone) 1 Discipline; Magic Level 4; Lore of Light; Battle Standard # Focused Rumination 1 Saurus Scar-Veteran (with Saurus 1) Light Armour; Shield Dragonhelm Potion of Foolhardiness 1 Saurus Scar-Veteran (with Saurus 2) Light Armour Enchanted Shield Warrior Bane 1 Saurus Scar-Veteran (with Temple Guard) Shield Gambler's Armour Biting Blade Iron Curse Icon 24 Saurus Warriors (Saurus 1, with slann and Scar Vet) Spear; Shield; Standard; Musician; Champion 24 Saurus Warriors (Saurus 2, with Scar Vet) Spear; Shield; Standard; Musician; Champion 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 5 Chameleon Skinks Blowpipe 5 Chameleon Skinks Blowpipe 21 Temple Guard (with Slann General and Scar Vet) Halberd; Light Armour; Shield; Standard; Musician; Champion Razor Standard 1 Salamander Hunting Packs 3 Skink Handlers 1 Salamander Hunting Packs 3 Skink Handlers Models in Army: 122 Total Army Cost: 2498.0 Cheers, Marcos
You may not have the points to do this, but I would strongly suggest getting cupped hands on the Light Slann to help with the eventual miscast. The only other changes I would make would be to up the chameleons to 2 units of at least 8 and raise the salamanders to 2 units of 2 (with extra snacks, of course).
the only changes i think is possible in this list is drop 4 saurus from each unit or drop one unit of skinks... But doing that I think that would be more valuable put another salmander, one unit with one and another unit with 2... I´ll try to test this list...
At first glance, list seems pretty good. My only thoughts are as such: You have a Scar vet in the Temple guard to accept challenges for your Slann, which isn't a bad idea, but you have Lore of Life, and when you regrowth, your champions get rezed first. When I run Lore of Life, I don't bother with the Scar vet with the TG unit, cuz if the Champ dies, then he just gets rezzed. And yeah, more Salamanders = awesome. -Bauhus
I think the ideia of the Scar Vet in the temple guard is to smash oponents... and use the champion on challenges... the Scars Vets, in the 3 units can almost guarantee about 2-3 more of combat resolution... My intention is to march with everything to charge and close combat... using those spell to upgrade the 3 solid blocks!