Did GW ever actually explain why they thought adding the gods into the scale of AoS was fitting? Or is this simply a consequence of models like...
O they can make a game with the demi-gods. But then you get fantasy adeptus titanicus; and your regular troops largely become irrelevant :p
Yeah, AoS kinda struggles with the fact that both gods and Timmy the regular human guard are seemingly fighting on equal footing.... It can't...
It's a mystery why they didn't. It would've been an easy way to test the waters, it'd give it a clear niche distinct from their other games, and...
Yes, pre-general's handbook AoS was a giant mess. That doesn't mean it didn't have any good ideas and was completly devoid of potential. Of course...
It had good ideas, like battalions that in theory encourage mixed lists/discourage spamming 1 unit and could be used to balance units by limiting...
I'm guessing it's a matter of creating an inconvenience and selling the solution. I'd assume if you buy a tome you get an extra list or some such....
Honestly, I mostly just wish they'd slow down the updates to a more manageable pace. It'd sole a lot of problems. But with how modern game design...
They've only done that now?
Those are game-objectives, but don't necessarily translate into the greater narrative of the battle supposedly taking place. This helps; it...
Not just thematic; but I want the choice to be vaguely sensible. Let's take the HoH teleporting in to steal an objective for half a turn before...
Quoting too many things at the same time :p It is a very difficult thing to get right; and you'll always get some weird scenarios where the mask...
Just ask @NIGHTBRINGER , I'm sure he'll be willing to share his knowledge.
That might be entirely possible sorry. O, a balance of objective-style gameplay & pure combat is definitly needed. But generally speaking I...
Clearly it's a stealthy rogue type character, sneaking up on enemies unnoticed :p
You'd probably want a different weapon. Knuckle duster is a bit silly for eh... cavalry? But other than that it doesn't look like it'd need any...
Yeah a lot of players don't really care about what the game represents. So they're often fine with relativly abstract game-y design. It's a shame;...
Things have been streamlined considerably. While this has cleaned up a lot of messy nonsense, it also cut back on a lot of choices. Especially...
It's the new "fancy" product. In the same way that windows 11 is the new "fancy" windows, and the iphone 15 is the current "fancy" iphone. That...
People don't like change; once locked into a particular brand/game/whatever, they're unlikely to change. If you make it artificially harder to...