O no, bravery was fine (or well.. the principle was fine. It was kind of poorly executed though...) The issue I have with it also isnt...
I'm rarely fan of these kinda mechanics. It's a very gamey mechanic, that can't be ignored since its core to scoring points, with potential for...
Honestly, it's really weird given the amount of players who stick with older editions, or even older games (like @NIGHTBRINGER :P) You'd think...
I don't want a half-finished index. I want a fully fleshed out tome. GW really needs to stop release half-finished rules at the start of each new...
All of it is very specialized and loaded with limitations Just look at the SCE stuff; there's only a handfull of faction related rules that don't...
.... sigh..... what a waste of a mechanic. In general though; there's a lot of limitations on stuff in 4th shown in the goonhammer stuff so far....
He (currently) has 2/4+/3/1/D3. Even against a 6+ save he will only succesfully land an attack 55% of the time. Nearly half of the turns it spends...
I said 4 rats; not 10. And imho, any hero should be able to defeat a MSU of basic troops that has been reduced to 20% strength. However, that's...
For non-competitive minded players it is a practical concern. Whenever they find themselves in scenarios where for example they have say 10 skinks...
The point isn't that you'll literally run out of spells (though 6-ish spells isn't even that much...) The point is that you'll run out of useful...
I think a lot of the older/current lores had 6 options, so maybe you got there based on that? The issue with not having certain basic spells;...
Six seems terribly low, especially without a generic lore to provide basic functionalities to every wizard. Either that means that we're going to...
They're really cutting magic into small chunks with these lores. And so far, they haven't really shown anything to justify that. Have there been...
Wohoo, things work again!
I mean that since manifistation lores contain at most 4 spells (and most contain a mere 3) it's worth waiting to see which of those "lores" is...
Well, that's something I guess. Though given that the endless spells are split up into lores with 4 spells at max; and that you can't use both...
Khorne: Faction: Blood tithe points Effects: Unbind a spell, 2 points. +1 attack permanently, or summon a dead bloodthirster 8 points move 3" 1...
You might want to wait untill they properly explain how the lores work. They mentioned something about picking 1 lore and being stuck with that....
Sylvaneth: Faction: Heal units near forests Teleport a unit in combat using forests Teleport a unit that's not in combat using forests...