Sylvaneth: Faction: Heal units near forests Teleport a unit in combat using forests Teleport a unit that's not in combat using forests...
This is kind of the issue with a lot of stuff that's revealed. Most of it is decent enough, but it's all so horribly bland and samey. For example,...
Ironjawz: Faction: Move a unit 3" once per turn Pick a hero; +1 to charge and +1 attacks for orks near that hero. Once per battle. I guess...
It's not just the factions that become bland due to this removal of uniqueness; it also affects archetypes & mechanics. Magic being a good...
I'm not surprised. Anyways, it's a thematic little mini-game that results in "fun" narrative moments throughout the game, and it's one of the few...
I know, I'm just happy to finally have something vaguely interesting, with a coherent theme, & without it immeadiatly being undercut by gamey...
Anyways; Slaves to darkness: faction: recieve blessings from the gods after killing something. Beasts and non-hero monsters can't be blessed...
meh, not like the shorter range truly fixes that problem. It's just an inherent flaw in the way objectives are controlled. Also, doesn't the...
Nope, been around a while. As far as I remember the other new editions were handled considerably better. Still not great, because GW in general...
Sure, but by removing the one-and-done; and not really giving it anything in return, it's left without much of a purpose. Very simply put; what...
Previously, they were designed around 1 big bombing run, doing a lot of damage in one go. As long as they had that 1 big payload as the focus it...
Hasn't that only been the tail end of 3th when we got our new tome? Or am I mixing some stuff up. It looks fine, but nothing special. It looks...
The point is that Terradons are a skirmishing troop without the ability to actually skirmish, because they have a glaringly obvious hole in their...
Honestly, the biggest change for the slann is: - Baseline ward - No longer needing to sacrifice his spells for summons. Unforunatly the personal...
I mean, sure, maybe starpriests gets a "fix-fundamental-flaw-in-terradons"-spell; but that doesn't suddenly make it a well-designed unit. It just...
Seraphon: faction: Pick an asterism at the start of the game 4 buffs: companion weapons have crit (2) -1 to rend for attacks that target...
Meh, it brings the advantage that at least they can blow things up without needing to care about upsetting anyone. The imperium can lose a billion...