Look, that's great and all. But we already established that the old WHF playerbase wasn't enough. It doesn't really matter if 90% of ex-fantasy...
There's a schedule somewhere?
Vampires: Faction: Vampires heal D3 if they fought, 2D3 if it destroyed a unit in combat. Healing happens at the end of a turn gravewalker or...
People where saying that about KO? They have plenty going on to be independent. It's mostly the fyreslayers that are terribly one-note for an...
At least that one makes sense; they seem to have standardized rider weapons across the board. What's more surprising is that all the actual...
Kruleboyz: faction: You can use 1 dirty trick per phase. tricks get harder to use the more tricks you use in 1 turn Tricks: Charge: pick an...
Slaanesh Faction pick up to 3 targets, they become euphoric For each target: give your opponent a temptation die which they can trade in for a...
Yeah, GW's elven bias seems to continue into 4th edition :p
Lumineth Faction: 2 units fight at a time mechanic stays Pick one buff (facet of war) that lasts the entire round. Choose from five buffs I...
DoK: Faction: CA: 1 unit can fight twice. Once per battle. 2nd time it has strike last. Blood rites that slowly give buffs over the course of a...
Ossiarchs Faction: Their special command abilities are now "regular" abilties. This is the same fundamental mechanic as CoS' orders......
SoB Faction: Timber is now a faction ability. Also, big monsters can avoid it. 3 Rampages to do damage 1 just does damage, but requires...
I like the FEC faction focus. That one actually had some fun stuff ;) I also like the idea behind the Tzeentch fire & Nurgle's disease. I just...