Well, that's the very point of thunderlizard - bring lots of strudy monsters. And now that every monster counts as 5 models on objectve, their...
I, honestly, wouldn't bother with guard on slann and just bring more cavalry for additional screens/punch. Try to protect slann with LoS/RSE...
Sure, but if you really need to heal bastiladon, you can forego other stuff. In fact, I rarely needed to heal bastiladon, because good opponents...
I still would argue. Healing prayer is the first choice in monster-heavy lists, since Curse is a bit unreliable and situative. And priest wants to...
How's our healing is not great? We have apotheosis, healing prayer, eotg and bound lifeswarm we can heal up to 4d3 per hero phase. And while...
Scaly skin reduces damage only from attacks, not from abilities or spells, I think.
That is actually huge. Still can spam sallies and skinks.
Skink Priest gun akimbo. Prepare for trouble and make it double.
It was a good strategy before, but way too risky now. And kharadron should have no problem at dealing 6-10 wounds to him in single shooting phase....
Yeah, Trog won't be very useful against armies, like Ogors or Orruks, who want to be in your face themselves. Against mid to long range armies...
Ditch warden and take one priest. You really want to of them with two blocks of skinks, unless their ability becomes a prayer. Even so, never...
However, starpriest is a winner indeed. You can't go wrong with this one.
The problem is that if priest is within 9" of an enemy units, something is going wrong. You definitely don't want him to be there. I see curse as...
I wouldn't agree that curse is better than healing. It is too random and requires very low range to actually pull off. Also, keep in mind, that...
Seraphon don't have mount traits. However, in thunderlizard we have access to "Prime Warbeast" trait. It is a command trait, not mount trait, but...
THAT is the main problem. If unleash hell worked like FB's stand and shoot, it won't be nearly as problematic. And the problem is not that it will...
If you have kroak or slann, you will swim in CP. And you want hand of glory + herald of the old ones on salamanders anyway. Also, the best...
Or just forget it and search for other ways to deal damage. For the cost of olblood you can get two salamanders, which are 8 rend -2 shots to...
That's why I'll try to keep hand of glory+herald of the old ones on salamanders at all times. As long as enemy charge something near them, sallies...
Sure, but you could spend that AoD/MS somewhere else, like a pack of teleporting salamanders.