Should be hard to deal with depending on what your opponent has. Only having +2 for your dispelling rolls at 2000 points might be a problem,...
Slimming down the Slann a bit sounds like a good idea. The channeling stuff is nice, but at this level of points it is by no means mandatory. I...
I think you've got some good choices in there, If there is one very general thing I'd comment on it is that you are only really fielding 2...
It'll be nice against great weapon hordes with flaming banner and stuff like Hexwraiths, and the extra AS just helps in general. As to the reason...
Changed the equipment of the Scar-Vet on foot a bit. from: Saurus Scar-Veteran - Light Armor, Shield, Sword of Might, The Egg of Quango to:...
Perhaps take out a Salamander and a Skirmisher/Chameleon unit, Salamanders are not quite what they used to be, though they still bring something...
3+ Bound spells are nice that way, I do use them a bit myself in certain circumstances. Allright so thinking about this, on average you should...
I too really like your list. The Old-Blood should perform extremely well in close combat, his main weakness is his defense against cannons, bolt...
Seems a bit like polishing a turd to include so many bound spells to keep your Slann from miscasting, have you considered pulling him out of the...
Allright, you've convinced me on taking Heavens for the Skink Priest. It means the I don't HAVE to get Pha's protection on the Slann which is...
Iceshard is a decent spell allright, it just seems like Light already has the potential to do what it does with Pha's Protection and Net of...
The Stegadon has no upgrades, I figured the Kroxigor and the GW Scar-Vet are mainly going to be the ones tackling multiwound models. The Stegadons...
Looks pretty decent. A little tweak I'd recommend is to give your lord a Great Weapon and put the Sword of Striking on the Armor of Fortune guy....
Thanks for the replies, I'm curious to see how the Kroxigor do. They are not immediatly a cost-efficient choice, but they might provide the army...
I like the idea of 2 Ancients, and Gor-Rok is almost an auto include when special characters are allowed. I do think the Bastiladon synergizes...
Hello, I've been away from Lizardmen for a while now, only really bringing them out in smaller battles, and I am still sussing out the details of...
Looks strong I have to say. One thing to consider would be to change all your skirmishers into chameleons since you already meet the core...
Both look really solid, but not sure how much of a friendly game they'll produce, most 1500 lists will have no chance of taking out that TG unit....
I think the risk of losing all the TG through combat is small, but that doesn't change the fact that it is what your opponent will look to do....
A Slann and an EotG at 1600points is just about 50% of the army, magic is great but I think it serves best as a "force multiplier" on the rest of...