Re: GCPD's Lizardmen (Tournament list v2) Yeah, I'd do that too as it opens up the Scar-Vets to be a lot more flexible because they come in...
I've worked a mini bus of 2 Vets and 6 Cold Ones into my lists but I'm not a huge fan of a bus in general (but especially one made up of...
Vanguard ability, access to all Heavens spells(underrated lore imo), re-rolling 1s is a huge boost to any magic phase but especially a Slann.
Ah, my apologies! For what its worth, I recently found that I had the same problem. Slann + Tetto, low magic phases in 5 turns, barely was able...
Err... so you're saying you don't expect 300-500 points spent differently to do the same things, but then criticise the Slann for not doing what...
Re: GCPD's Lizardmen (Tournament list v2) Yes, that's a very good point and to be truthful I don't see him as any more than a regular level 4 on...
Re: GCPD's Lizardmen (Tournament list v2) So, after the event I went to I came away with a few changes that I wanted to make to the list....
Lizardmen have no mechanism to reliably produce a 10 dice magic phase (lore of death excluded). Your expectations are unrealistic. Nonetheless,...
Charmed Shield.
Yeah, the GW site is a bit wacky at the moment. The Carno models work well on the Cold Ones with a little bit of green stuff to pry them apart....
The points costing of the Sotec Arc and Jungle Swarms is one of those things about the book that simply doesn't make sense. For the cost of 3...
Its more of a desire for a Warlock-esque Fast Cav unit :P
I think that you would be better off with a Dragonbane Gem instead of the Opal Amulet. One 4++ isn't going to keep him alive very long, whereas a...