Im not loving the list too much. High Magic overall isnt good in my opinion, I prefer wandering deliberations. Double scroll is good. and...
Basicly your win condition is fiery convocation on the black orcs and arcane unforging on grimgor. Before that just chaff the unit as much as you...
Indeed Focus Of Mystery with the Slann. He can just sit in a skink bunker for safety. Fiery Convocation just devastates black orcs. Get some...
Hello and welcome to the forums! And no fear, i am sure the victory awaits the brave. Just go and crush some skulls with a cool ob bus for the old...
Coincidentally we are as well doing a 10k vs 10k battle. Its LM+WOC vs OnG+Ogres. All Trusted allies. Im bringing huge 50 saurus block againt...
Yes indeed cant march and shoot, brainfart. Hehe. And yes, no reason to take skinks until they fix this
Did anyone notice this yet. Skirmishers cannot march and shoot (edit lol) Skinks are garbage now. Also double flee doesnt work anymore, which is...
The thing really isnt are they themselves good or not, thing is that the stuff they are facing is better and sauruses get their ass whoopped. The...
One way is just to ignore it. Charge a bunch of skink/terradon into it so it basicly cant do anything else than ram them the next turn. So your...
Seems like they took all the personality out from the lizardmen army..
Any unit in the game benefits greatly from _insert buff here_ naturally. Anyway, with COR they are ok, but not great. AS2+ and S4 are their...
Slann indeed ran the whole game, jumping from skirmish/cohort group to another :) neither tetto or slann were in serious threat. Skink cloud is...
After playing for some time now with 50% of lords.. I think it actually is quite a good thing for our lizards, compared with the 25% rule. You can...
Easily? Ob/co,gw,ots,aod,ds + Ob/co,gw,sh,top + Ob/co,gw,fft,dh,toe + Slann/wd,ds,bc,bs --> 1183 points So you can fit them even to a 2400 point...
I face DE peg spam regulary. What works is take a WD Slann, searing doom his flyers to bits, Take 3 pimped up Oldbloods, ots/dawnstone/aod +...
3+ armour and T5 would make them worthwhile. maybe even good. playtesting would tell us that.
Switch two steggies for two tooled up oldbloods on cold ones and you are set to go
amazing... :D
Yeah id take the disc lords over dp any way of the week. +3 ward is just so hard to get through. My opponent was also thinkin of takin some...
I was relieved there were no hellcannons. The unkillable lord is always a pain in the butt. First game it was overrun by co bus combat res when...