Agreed, 25% of 1500. Otherwise, you would need to write your list before knowing the points you can spend on things....
I do not think there is anything to prevent you having 2 units of Temple Guard, but having one larger unit would be better.
A "no magic" clause really hurts some armies... Especially Vampire Counts.
The rule for choosing lore of magic says you have to choose when writing the army list, so I would say Teclis cannot do this. However, I do see...
Ablative Wounds What if you come up against something like the Dreaded Thirteenth Spell? You want more models, otherwise it is bye bye slann.
They are good books. And I have no idea on how to help, sorry.
Slann and temple guard.
I would have thought Beastmen would be an issue too...
Yeah, imagine if it did affect the mount... Carnosaur, D3 wounds, doubled... = dead character.
Same here.
Lore of life. For the Win!
I would not think so, as when in combat, a screamer can only scream at the unit it is engaged with. Not that is is too much of a problem,...
MI_Tiger has it right. You would indeed get the ward save, unless the unit is in combat with the Gheist.
2. Yes, you get to ignore the miscast, as spells are resolved first, then miscast. 3. I would say yes, as it is still a miscast
Simple answer: Yes.
Hmmmmm... Sounds like your Lord is going on the offence, Helm of Commandment may not be the best idea, as with Blood Knights you could easily end...
I have only used and Oldblood on Carnosaur once, but then I usually use VC. He mashed his way through several units, killing a Chaos Lord... and...
I have used both, and they both rock. I would use both: you can keep changing between games, making your opponents guess. Of course, in larger...
Yeah, and everyone I know would prefer the spell not to go off than to suffer a miscast.
Yes, it does, but it just says that a lot of preparation would be needed.