+1 I was initially really bummed out about how little chamos brought that regular skink skirmishers didn't bring already, but the scout option...
You need to know that, despite RAI clearly intending tikky to be in a unit, he isn't actually allowed to be. Your playing group might be kind...
Which basically means that dwarves are the ultimate anti-ethereal army out there. Everything can get runes for pretty much no points, and their...
I know this slides into list-tailoring territory, but i'd steer clear of great weapons in this setup. since the enemies are O&G and TK, the...
A gunline army on terrain that makes flanking impossible is stupid. That makes it an uphill battle from the start, and the only times we've ever...
Hey, just said what I would have done, not that it would have been a better choice! People are rather fond of skinks, and for good reason :P I...
Not to mention that they help with target saturation. They might be ignored first turn, but after losing an important character to a snipe spell...
Not really seeing the problem with the ethereal slann. Sure, magic shooting is a problem - 4+ ward helps a lot though, and with trancendant...
Holy shit that's a terrifying thought. Imagine a 50-man Temple Guard unit rolling Stirring beyond the veil. It makes all models in the unit count...
Really? Wow, and I thought i knew some horrible players. I've only once seen someone throw one of his models, and that was because his...
Obviously not. I don't want the interpretation changed, I want the high lore attribute changed. But really, it's a horrible defense to say "it...
Or, put an oldblood in a unit with a flaming banner. A scar vet with a magic banner (eternal flame) is not a bad combo, and makes for a powerful...
Especially with regards to our high lore. I'd really like a change that made it so all casting attempts made it legal to activate our lore...
Do keep in mind that you should only take BoR vs tough invuls. great weapons are more than enough against high armour, as s7 is enough to reduce a...
Like, 10th edition or so, probably. But I'd still tell you to wait for it if you tried ruling it this way.
The entire problem is that it ISN'T an errata, its a FAQ, which is explicitly stated to be a "clarification of what the rule means", rather...
this is probably the wrong forum. I don't see how this is related to rules help, at least. But the idea sounds pretty fun, though it sounds like...
One would assume it works the same way that crumbling works. the unit doesn't flee, but is (techicially) destroyed as a result of combat...
Well, if they came from the starships, it isn't farfetched that they find some in there. Maybe in stasis or something. Or maybe the old ones...
Or, Mazdamundi attempts to activate one of the Old Ones devices, in an attempt to leave the planet, only to instead trigger a new "spawning pool",...