I have been looking for a way to run a really beefy Cold One Cav unit, and this just gave me an idea. Run a unit of 15 Cold One Cav, 5 wide front...
I have 15 of them siting in my case and would like to break them out because they are such cool models. I had an idea for a unit of 15 with a...
Normal Steg Giant Bow (Special Choice) Ancient Steg Giant Blow Pipes (Rare Choice)
I have being toying with this idea as well, nice to see it is working for others.
San Diego, California.
No we dont play that you have to declare magic items before the game, so yes you are correct to say I that, I could have been royally hosed. hehe
You are correct, but still killing units that can not hit you. I used Lore of Death on a Ghost Slann in a unit of Saurus Warrior yesterday and...
My opponent was getting so pissed that I kept making ward saves and that my Scar Vet tied up his Deamon of Nurgle for so many round. I on the...
Always forget about the 3 Javs! Also if you have a Skink Chief on there can you use his BS to fire one of the Blow Pipes?
You are just splitting hairs but fine - 40 Empire Flagellants
Standing and Shooting Blowpipe Skinks will (*almost) always be hitting on 5s (6s if you double tap). Normally hit on 4s, -1 for being charged, -1...
Oops, you are 100% correct, good catch. It is now corrected in my previous post. Cheers
You can not double fire with the Giant Blow Pipes, they are intrinsically multi-shot 2d6 each, so no penalty for double firing. Hit on 4s, 5s if...
That is not quite right, Lords and Heroes are separate, you get up to 25% on both, not accumulative: Lord up to 25% Hero up to 25% Core min of...
Played Deamons of Chaos list on Sunday with this list and it was a grind for 6 full turns. In the end I lost but not by much, 300 points. Greater...
Okay so I reworked this list a bit Slann (Lore of Life) Focus of Rumination Becalming Cognition Plaque of Topek Dropped the Cupped Hands and took...
I have been re-reading all the magic Lore and was thinking that Lore of Beasts is looking pretty good, make all characters within 12" +3 attacks...
Take a Slann with Lore of Fire cause 1 wound with a fireball spell, that will negate his regeneration for the turn, and then plunk it to death...
Just went back and re-read Cupped Hands and you are correct, i wont make that mistake again.
It says "Enemy Wizard with in line of sight" on the cupped hands and there was none. and I rolled a 1 to for the Throne of Vines ignore miscast...