I have had wiped out an entire regiment or two with just a ancient of the gods and that weapon that allows for 2d6 impact hits... I got lucky and...
I would have to agree with that. When I use blowpipes I almost always am faced with a 6 or 7 to hit, and that just isn't worth it, especially when...
I would have to believe that it works just like any other ranked unit. You line the "bolt thrower" up and look to see which units it would...
Which two disciplines would you be using? And why are you using Chameleon's? How do they play into your plan?