i was playing against the new chaos a few days ago and i was trying to cast rule of burning iron on a rather nasty chaos knight as the knight...
Corret my if im wrong, but skinks cant have sacred spawnings
what's a fsod? and about the scar vet with a battle standard you cant give him any non magical weapons
Here is my 2000 Point army, i like it because, it's quite fast and causes a hell of a lot of fright just im thinking, is there anything i should...
there's still a penalty for moving with thrown weapons, i thought they just ignored the long range penalty, or maybe im mistaken
also, id use kroq gar, he's practicly the same price as ur old one and hes better (obviously) and then ur coldones become core so u can get rid of...
you have practily know anti magic at all, give the priest some scrolls hide him back, or have blessed spawnings of tepok ( or whichever one is +1...
where does it say that an army has 360 los in deployment, that'd make scouts useless in all armys pretty much
Cheers, best, nice way of putting it
But to quote the chameleon skinks (page 27) they may be set up exactly like scouts, but with no minimum distance between the and the enemy, or...
yes, but im saying im out in the open 24" away from someone who CAN see me but 2" away from someone who CANT see me because the a squad can...
For the cham skinks special rules for scouting, it says that if they cannont be seen, they can be however close to the enemy but if they can be...