Horned ones as normal mount upgrades for characters would be excellent, no stupidity and M8 is nice.
If you roll a 12 for power dice, then you don't bother with channeling. Channeling happens before any spells are cast, so you'd lose them as far...
Well, talking about the rules isn't bad, there are lots of podcasts that do army book reviews so you can get some idea of what units do....
Because the Slann's Weapons and Armour entry says "None"? I see the argument there, because since he doesn't come with a normal "hand weapon"...
Here's my thinking on a scenario where a Slann fights. Usually you only get him in base contact if he's got the ethereal discipline, so you know...
Yeah, my ideas were more about bringing Lizardmen up to Chaos Warrior level, if we are assuming that level of power. I'd be happy with just some...
And part 2... Core: Saurus - Set to 10 points, don't come with shield. Can choose to trade handweapons for spears at no cost. Add shield for 1...
So my suggestions are in line with the relative power level of the new Warriors of Chaos book. Many things listed might incur an increase in...
Unfortunately, the Iceshard Blizzard applies a -1 modifier to the roll. Modifiers do not apply to a "natural roll" which is what it says in the...
I just was reading the Tomb Kings book as well, and you missed another difference. The war sphinx doesn't do impact hits! I was a bit surprised,...
For those wondering where the Salamanders are classed as "warbeasts", look in the back of the BRB where it shows the stats for most units.
Skinks in general, and skrox units are good for dealing with Ogres. Their lack of any real armor means poisoned shooting will be their bane. The...
In the fourth battle against skaven, your error was keeping chain lightning as a spell. You would have done more good if you had taken the...
If the 2nd gen Slann were to cost say 800 points, you wouldn't see him in games under 3200 points. I like the idea of the most ancient Slann...
A box of skinks is a always a good buy. You get 24 of them so it's pretty good value. I tend to have a skrox unit and some skirmishers in my...
I think I understand where you're coming from, and I think the Lore of the Old Ones is for the oldest Slann only. They're mostly the "big...
Heh, good call, I was thinking minimum of 1 but just forgot to type it.
Some interesting ideas Cyber Mummy, but I don't envision Slann magic to be unpredictable at all. Lizardmen are about as purely Order driven as it...
Sounds like a vortex spell! I'll get right on that one. Here's what I'm thinking.. New flaming toad vortex cloud of doom takes number 6 spot....
Lore of the Old Ones Available only to 2nd gen Slann (lvl 6 wizard) Lore attribute: Inescapable Destiny - Spells in the Lore of the Old Ones...