Characters joining units of skirmishers gain the "skirmisher" special rule. There is no mention of characters gaining the "Scout" special rule,...
In 7th edition, I believe it was ruled you can't Pit the Anvil, however you can potentially kill off the Runelord with that spell.
Wow, good catch on the 7 power dice now allowed Strewart. For those times when you are looking to burn up the cupped hands and a good chunk of...
This is an interesting development! Now you can have your big steadfast unit of skinks with the kroxigors getting to hack away with impunity.
With soul of stone you wouldn't have to play as conservatively, especially if he's running solo. With 5 wounds and a 4+ ward, it would take a lot...
Well the good thing about the banner is it is fairly cheap compared to others. Probably the most useful thing under 25 points to take on their...
The rule has nothing to do with only using 12 power dice over the course of a phase. It is just about having 12 pool dice at a maximum. So for...
I think skinks are just the thing to send against the new steam tank. Since only strength 9 or 10 have an improved chance to wound, you might as...
A good use for that banner would be on a unit of cold one cav that is going to be operating outside the Slann's bubble. It will really help them...
All the book says about miscasts that happen without rolling double 6 is something to the effect of, "the spell is not cast with irresistable...
Light has some decent stuff in it, but the best is the Amynotok's Web. Pass str test every time the unit tries to move for any reason, shoot, or...
Don't need line of sight for augment spells. The basic spell restrictions are: 1. In wizard's forward arc 2. Do NOT require line of sight 3....
Actually I need to revise my opinion. I just looked in the rulebook again, and the 12 max pool dice is specifically called "power limit". So I...
It's actually not a big deal that they flee/pursue on the ground, because those are just 2d6 or 3d6 (drop lowest). You don't add your movement...
I would guess the ancient steg will be preferable since it is strength 6. This means its D6+1 impact hits on the charge as well as its D6...
That's a good question. There is no way of knowing really. If I had to guess, I would say they mean you can't throw 6 dice at a spell and then...
It would be useful in one very specific case, taking the solo slann and going against lore of life which has the spell that makes you reroll your...
Well, off the top of my head you can put a dwarf lord on shieldbearers, and he's still infantry. An oldblood is an infantry model that can be put...
Actually I was quoting the new rules, in 7th you would be stubborn on the TG leadership of 8, since the Slann himself is not stubborn. Steadfast...
Since a stubborn unit now confers stubborn to any character who joins the unit, the Slann in TG will be stubborn on 9 now instead of 8, meaning...