I think the enchanted shield pushes him to 1+ armor, since he'll get the +1 for hand weapon and shield. I know the weapon can't be magical, but I...
Terradons have two wounds apiece. I think you may be underestimating some of the other advantages of a plain terradon unit as well. Terradon...
Yeah you have to make an estimate of about how far they will flee, the "teleport" only happens when they end their flee move on top of your unit.
Can also use that one to fling them into impassable terrain, or other friendly units of US5+. A sound tactic, as yeah, especially with 2...
You should also remember, and this is very important, javelins have a greater effective range than blowpipes. How can this be? Skinks can move 6...
I could see someone running the DoW heavy cavalry, Voland's Venators, and just using the cold one knight models with the champ being Voland...
Another thing to remember... they will fire only when ALL firing models are in range. So if you have skirmishers arranged like this... X X X X X...