It isn't theorycrafting. Those palladors being an nuisance in my flank and me not having any real response to them while I waited for my carnosaur...
It's not arbitray, I've literally told you the reason. 200+ point combo's are the big scary things and big combo's. My claim is literally that our...
Making it synergize with other casters in short range would probably not be a good idea; you're liable to end up seeing your big behemoth just...
We have very few options that can be put in someones backline unsupported and draw more attention than simply being stalled by a single screen...
They're efficient, and might trade favourably. But virtually all of our basic stuff will get stuck on, or even be defeated by, even the basic...
Synergies in general are fine, but our core barely does its job without the necesary synergies. We need something, anything that can work without...
Didn't know that one was already solved. Anyway, the terrain piece has another bonsai so it fits there too. Slaanesh is a great example because...
Fair enough, personally I find winrate to be the absolute least important statistic and the obsession certain players/designers have with it can...
Yeah it'l make it more manageable. But it doesn't actually solve the problem. And plenty of people will remain frustrated, especially those at...
Just skinks going to 80 points won't be a big enough impact to remove any real threats though. Taking your example it'd only cause you to lose a...
lol what, most of these would completly break the respective unit. Plus most of these aren't exactly problematic or even special. Like why would...
2) Should never be considered, that just leads to degenerate gameplay, like our old spam skinks "strategy". Similarly, if a unit is OP one...
I'm just surprised that the accompanying text is And then it shows one whole enemy Teclis apparently needs help with. It's weird that it's so...
Lumineth nonsense There's like 4 named characters in there and at least 3 different regular units and a faction terrain piece, which is the...
Replacing a model imho is the same as healing a wound. Anyways, yeah we need the actual book to see what they actually mean.
Someone post a picture of the text. Imho, healing shouldn't count as negated in this context. Saved should be what counts as negated.
Given that the text is "suffered" I think regening would be allowed. In fact, regenerating that wound so you can suffer more seems rather on point...
Looks a bit like the vultures Tzeentch has. One point per unit suffering a wound that turn, but survived, could spin out of control extremely...
So it's no longer just heroes that generate DP then. That explains why everything is so expensive since literally everything can potentially...
As an aside, what is their new summoning mechanic? I saw something floating around about regular units now being able of generating depravity...